OK, I’ll go easy…afterall, i had to deal with Bjarni’s levels. Let me review Triforce’s one at the time.
1: Bombcha castle
This level isn’t that bad. Layout is average: it has a spring room, food room, bomb room and a giant hall. The eye candy could be better. But there is one thing that bothers me: there are too many goodies and they respawn too fast too. The music (which is unfamiliar, i assume from a Zelda game) is pretty dull, sounds more like a MIDI than like a MOD. O yeah, did i mention a faulty next level setting?
2: Carrot in Beserk Zone
This level kind of like the first, only a bit smaller. Only this level has something big: a GIANT empty space, where you must balance on carrots. At the end of that room you’ll find the powerups. A nice feature is when you land on the spikes, you get warped back to the beginning of the level. Music: see the first level. This level also has a faulty next level setting…
3: Big Mountain of Weamond
O no, not another Diamondus level! O well…This level starts with a big empty hall. Well, it’s basicly a linear level with too many goodies. It has some rooms, same as the previous two levels. This time i recognise the music: MT. Tamaranch from Zelda: Link’s Awakening. Still sounds like a MIDI to me. Phew…this level has good next level setting…
Conclusion.
Sorry, no d/l recommendation from me. Maybe newbies will enjoy this. But the levels simply have a too average layout and too many goodies. And faulty next level settings. This all adds up to a 5 (I’m too kind, I just know it).
- JelZe GoldRabbit