Spotty
Posted more than 20 years ago
8
heh, that blue spring is evil..your so close but yet so far…this is a fun lev
and it doesn’t look like a bad level for ctf but I just happened to come across an error at pos 16,78 you have to add layer 3 to the right of it.
I like the level though, a wide variety of areas and weapons ;).
Red_XIII
Posted more than 20 years ago
9
Well, what can I say? I got to play this first :) (Sort of a beta tester). Really cool CTF, nice positioned bases but I think the red or was it blue? base a little exposed. So overall, brilliant
aiko
Posted more than 20 years ago
7
As i know from my own experience, it’s quite hard to work with the “Colonius” tileset. Nevertheless or even because of that, it’s definitely one of my favourite sets. Logically, it is very underused in the J2 level building community (which is a pity!). Thanks for a Colonius map, Disguise!
“Domestic Dispute” is about 150*80 tiles large and has a very nice open design. It is fluently playable, allows easy navigation and even has some little secret rooms and all that. The CTF route seems to make sense (pretty erm…diagonal as it should be, afaik) and the eyecandy is above the average as the tileset itself already requires some tricky layer work.
Oh well, even if i have the impression that some parts of the level were made a bit in a hurry (some repetitive stuctures in the walls and backgrounds or this very empty space at the right bottom, for example), it’s still cool. I bet that you can have a lot of CTF fun (btw, it’s a MUST for all fans of this game mode) playing “Domestic Dispute” and most of you will just be happy to finally see some different tileset used (makes a very good 7!).
American
Posted more than 20 years ago
8
The Colonius tileset can be very annoying but, once you master it, it makes some great looking and great playing levels. This uses Colonius (Colon) in a pretty normal way, but the gameplay is really what matters. Eyecandy was excellent, except for the fact it seemed some houses were just copied and pasted several times, as if it was made in a rush. However, tileset use was amazing. Weapon placement and gameplay was superb. I have no complaints. While serving, I had many people complain about the seeker being unreachable, but in my opinion that just makes the level even better. This is a superb work, and a definite recommended download. Fantastic job.
This is a good attempt to make a CTF level. It feels original and fun to play. Its also roomy, which is good, and has ok ammo placement. I felt as if u used the ground tile with the hole in it to much, but other than that this is a fine level. I was hoping for another tileset, but this level will do. If any of u are asking “Black, why u rewiew so much Disguise’s tilesets at once?” ill answer, the topic of the 50th tileset by Disguise has really got me in the mood for collecting his tilesets, and i stumbled onto this so here, no comment
Oh, forgot to mention. I’m sure you will all see the blue springs above the red base and complain that it doesn’t reach the top. Well, this is intentional guys, it’s a one way route ;)
If you think I’m gonna make it that easy to get the seeker powerup, then think again ;)
—-===Edited===—-
What Bjarni mentioned was a legit bug. I removed the Jazz Startbefore I uploaded, but forgot to add the MP starts afterwards. Latest version is fixed, thanks to ET for mentioning this.[This review has been edited by Disguise]
My computer like start pos. But nothing is here!
Bjarni, that’s because in CTF, there are 2 teams. If there was a Jazz start position, people would start there, which makes the game unfair.