Defense of the Paradise v0.97

  • Rating: 8.1

Reviews and comments

    >CelL< Posted more than 20 years ago

    8

    Well, because a lot of people seemingly liked the earlier BETA versions, i decided to give this one a try. And i must say that i was’nt disapointed.
    Defense of the Paradise, has a pretty good layout. The level is easy to get around in. Even though you may not notice it that much while playing, the level is devided into a section containing the blue base, and one containing the red base, wich are conected to each other with one pasage.
    One thing that sort of anoyed me in the design was that there where a tad to many dead ends, wich could have been Avoided by using suckertubes, springs, warps, one ways or alike.
    The rest of the design was pretty good. It plays pretty fluent and circular, all areas are easy to get into.

    This level uses the greatly overused Carottus tileset (yawn), but i must say that it uses it rather well.
    The levels looks are overall pretty good. A suficient amount of eyecandy was created, maybe a bit more would have been ok, but it looks pretty good.
    Background layers where used in about the same way as in any other Carottus level i have seen in my time, but not bad though.
    Use of the tileset is good, i have’nt been able to find a big lot of wrongly conected tiles. The plants everywhere look nice too, realy giving sort of a “overgrown garden” feeling. I realy feel that some more stuff could have been done with layers 1 and 2, but maybe that will come in the final release… Lets hope so.

    Item placement it another strong point in this level. Weapens where spread well across the map. They have been devided in a way that you are never very far away from grabbing a few rounds of amunition, thus making the chances of having to defend yourself with only your thrustworthy blaster not that big.
    Carrots where also devided pretty well. Springs where placed good, but not as good as some other things. A few springs did’nt reach high enough, making going from platform to platform a bit more dificult.
    I also don’t totaly agree with the amount of powerups. 6 In one level is a bit too much, and there are 2 of each. I usualy only use one of each in my levels, not 2, but i guess thats just personal preference.

    Even though i must say that i did like Carottus Squash more, i think it would’nt be infair to give this level a big download recomendation for battle and CTF fans.

    Did you think this was a good review? Yes/No

    White Rabbit Posted more than 20 years ago

    9

    Yay! I’m the second one to review this lvl!

    Well…umm…umm…Defence of the Paradise is a very good and well made CTF lvl. It does use the overused Carrottus tileset but that doesn’t matter too much cause I like the tileset. The lvl’s got good but confusing eyecandy and has got a little too much ammo. The gameplay is OK though, and there aren’t much obstacles around. And also, there was an dead end on pos 79, 17 which I got Unhit to fix in this version. :-D

    Since it looks like my review isn’t very detailed the review will now be divided into sections…

    Ahhh…sections…

    WEAPONS PLACEMENT
    There are seekers in this versoin!! + points. There are far too little seeks around!! – points. The ammo is well placed and is scattered neatly all over the lvl. More + points. Too much ammo. More – points. Is this simple enough for you idiots out there? :-P

    EYECANDY
    Good eyecandy here, Defence of the Paradise uses almost everything the Carrottus tileset offers, there are pumpkins, carrots, vines, spikes, nice smiling flowers and much, much more. What I will give an BIG + for is that Unhit and Songoku didn’t use those red, giant carrots cause they are ANNOYING. But! The eyecandy is sometimes too extreme and can be quite confusing. Also, I noticed that, on the blue base, a vine is blocking Eva’s face!

    GAMEPLAY
    Good gameplay here. There’s not much to say really. The platforms are well made and the game can go on really fluentlty. However, there are some bad placed springs which makes you bounce up when you want to fall down. I noticed it in a CTF game. Very annoying!

    IS THIS LVL FUN?
    Yes it is! :-P

    CONCLUSION
    A very good lvl here by Unhit and Songoku and just because it uses the Carrottus tileset doesn’t mean that it isn’t good. I’ll give Defence of the Paradise (btw, the name is so stupid) an 8.7. Download this NOW.

    Cheers,

    White Rabbit.[This review has NOT been edited by White Rabbit :-P]

    Did you think this was a good review? Yes/No

    American Posted more than 20 years ago

    8

    Wow. This is a simply amazing level in many cases, but in some it’s very annoying. The level has very nice eyecandy, weapon placement, etc. The only annoying part is it can be non-fluid at some points. Still a download recommendation though, for sure.

    This is a short review. It has less impact on the upload's score.

    FOX282 5 Apr 2007, 17:14

    You can use another carrotus tileset!
    this is better than the original.
    You can download it at here:

    http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4527