OK, I’ve set my score to 10, and now it’s time for a review.
Intro Level:
Eh, pretty basic. You have to run to the end of a Carrotus lvl to reach the interlude when you can decide to save & quit or continue. Enemies abound in many places so watch out. (deduct to 9.7) The music is: The Voice. I think that the music REALLY suited this lvl.
Interlude Level:
You just are in a small box using DiamondusJJ2 1 and it tells you to either save, quit, or continue. You are also allowed to start from the interlude level in the Home Cooked Levels. Music: Star Reach Menu (short), which is hard to hear. Ehh, nothing to be upset about.
First Jungle Level:
Well, here we go. Obviously some flaws here. Starting with the intro log, once you watch intro and drop into main area, you’ll see flaw 1. How it’s found: Jump into the intro log. You’ll see the same text again and drop into the house. So, just venture on over to the gate. Here is where it suffers a BIIG design flaw: you must be Spaz to pass, otherwise you will need to use jjmorph or jjfly to get over it. (Deducted to 9.2) Music: Helmet Shake.
Second Jungle Level: Surely a pain in the butt when using Jazz or Lori, because you must double-jump to get up through the tree part. Afterwards, you’ll get over to a giant fort. Watch the edge or you’re gonna go back to the tree area, which the author decided to make a small I-candy error along with a design flaw. If you stand on where the sucker tube is Jazz’s foot will go into the ground, and if you stand directly on TOP of the sucker tube you’ll keep getting blown upwards. Ehh, on to the base lvl. Music: Empty Forest.
Base Level:
This is a cutscene. You go down a Mez03 level in a sucker tube and the narroration explains that their leader (Devan ofcourse) brainwashes you. Once you watch it, you’ll see the next level and your first mission: destroy a rabbit tribe. Music: Cracking Ice.
Carrotus Level:
When you’re walking along you’ll soon run into collapse scenery and fall into an area with a bunch of Eva events. hehe, just don’t morph into a frog!
You’ll have to speak to one of them to open up a box in the top area. You’ll then be warped up to start, and you’ll have to walk into where all the enemies are to get onto the next level! Music: Introspection.
Spaceship Level:
This is a cutscene. You’ll just find out that the village that you visited earlier had been completely destroyed, Eva events and all. :-P Your next objective is to go onto Devan’s space station. “Eat at Joe’s” will appear early in the movie. (up to 9.5) Music: Distort.
Mez03 1:
You’ll find out that the crew’s gone off-duty. Go ahead to the restricted area, but don’t bother finding triggers. The start area can leave you scratching your head for a while so find the ventilation grate and stomp it. Afterwards, you’ll get the message, “What would any spaceship self-destruct sequence be without ventilation shafts?” (lol, 9.7) Afterwards you’ll see a bunch of computers. Go upwards, and you’ll see an, err, “nice surprise” when you turn on the self-destruct. (enemies, of course :) Next, you’ll run past the main reactor which looks cool. :) Music: Access Granted.
Mez03 2:
This is a cutscene. The name is a little rude so I won’t say it. :O Anyway, it just shows you being sucked around (and you control ofcourse), and after being sucked around for a while, kick back and relax 2 minutes while you watch Spaz fall to the ground. (back to 9.5!) Then you see the finale. Music: Water, which is a rip-off of the NES Metroid title theme. :)
Ending Level:
This is a cutscene, which you can also see in RHG: The fortress. You’ll see the station blow up, and yourself zipping down in a small ship. Afterwards, you’ll land inside a small area, level complete. As a prize for finishing Another Story, “Fatal Application Error – Could not find level or tileset for ‘.j2l’.” Well well! (to 9) Music: The Nightrunner.
This is a pretty good level. Download it or I will summon a swarm of flying monkeys to attack you.
(just kidding! :-)
DAPETE10 OUT! ;-D