I will now give a useless, but detailed review on EVERY CTF level in THIS pack.
Cell CTF 1 aka paragoniax beachline or something?
DESIGN/LAYOUT: 4/5
Very nifty, some errors, but had springs placed well and platforms placed well. NOt the best ive seen though
EYECANDY: 3.9/5
I saw some errors along the way, and some poorly placed tiles, but the good eyecandy and detail in the pack made up for that.
AMMO/CARROT PLACEMENT:4/5 Generally ok, some carrots and powerup’s to close to each other, but some powerups placed well, like the bouncy one, and ammo placement had a creative touch to it.
Music: 3.5/5 Was ok, but was sometimes annoying and boring.
OVERALL: Around a 7/10, well done
CelL CTF 2 aka DreamScape
DESIGN/LAYOUT: 4/5
Was very detailed and fun. Some greatly placed platforms and springs, but sometimes i had no clue where i was or where i was going. The warps were very fun though.
EYECANDY:4.2/5 To much of the same color, but was detailed and good. I cant remember any errors, but there might have been some. Im thankful that you used another backround other than the one i loathed.
PLACEMENT OF STUFF: 4.5/5 Some powerups placed well, ammo placed creativly. I found very few carrots, 3, and they were all +1 carrots
MUSIC: 4.8/5 I loved this music, and it went good with the level.
OVERALL: 4.375/5, about a 9.
Cell CTF 3 aka Technical Dreampipes
DESIGN/LAYOUT:3.8/5 Very fun, although i got stuck in some places, interesting.
EYECANDY: 4.2/5 Twas ok, some bugs but very creative. Backround eyecandy was nice as well.
PLACEMENT:4/5 Creative
Music:4.3/5 SOmetimes annoying but calm and suitable for these dreampipe type levels.
OVERALL: 4.075/5
About a 9 as well.
CelL CTF 4 aka 22 hour biscuit
QUICK COMMENT: Using the mezmerize tileset (again) which is now probably overused
DESIGN/LAYOUT: 3.5/5 To confusing at times, but VERY creative. The confusion takes some of the mark away though
EYECANDY: 3.5/5 This is what basically lowered the layout mark, the backround was the one i completely loathe, and it kinda ruined my view so i couldnt see where i was going. The eyecandy, otherwise the backround, was ok.
PLACEMENT: 3.9/5 Was basic, to much useless ammo though.
Music: 4.5/5 Didnt fit as much as it did to the previous mezmerize level, because of the different eyecnady etc. But still ok
ADDITONAL COMMENT: I would rate this level a 6.5, but the secrets and layout make up for it.
OVERALL: 3.85/5 about an 8.5 or an 8
Cell CTF 5 aka Superior Technologys
Firstly its technologies, not technologys :P
DESIGN LAYOUT: 4.5/5 Was very nice and fun, especially the suckerz.
EYECANDY: Was basic and good 3.5/5
PLACEMENT:4/5 I loved the placement, very well done
MUSIC: 4.5/5 Suits the level nicely
OVERALL: 4.125/5, about a 9 or an 8.7
NOTE: Although it seems im rating these levels to high, I would really rate them 1.5 or 2 marks lower if they were uploaded singularly :P
CeLL CTF 6 AKA The plastic pipelines
DESIGN/LAYOUT: Basic, a bit above average 3.5/5
EYECNADY: Above average, no errors i think. 3.4/5
AMMO PLACEMENT:3.5/5 Well done
MUSIC: I didnt hear any???????0/5
OVERALL: 2.6/5, about a 5.6 which is rounded to 5.7 (because of the music, if i would of heared the music, i would of rated much higher
EDIT: Oh, i think there is a seperate music pack why i havent downloaded, that explains it. Plastic Dreams rating will change to a n/a, since i canthear the music
CELL SOMETING AKA ASPHALT WARZONE
Desing: 4/5
Eyecandy: 3.6/5
PLACEMENT: 3.7/5
MUSIC: DOnt have it yet, cant say
Hmm…It seems the music for this was never uploaded???Im going to have to review without thw music column then, unless i coincidentally have the music already.
CeilCTF8 aka claustrophobia(common name)
DESIGN: 3.3/5 Very small, and those electric things confused me somwtime, but there are good parts here
EYECANDY:3/5 Basically average, but no bugs
MUSIC:2.5/5 I have it, yay, wasok and calm suited the level ok
OVERALL: To lazy to check, but around a 6.7 if this was a single upload.
Realm OF darkness
DESIGN: 3.2/5 Basic, but leas to the same area’s to much times. Kinda dull
EYECANDY:4/5 Was good, some nice and not overused foreeground and good backround, nice
PLACEMENT: 3.5/5 I didnt like this as much, but was passable.
MUSIC: 3.4/5 The beginning didnt suit at all, but was ok.
OVERALL: About a 7 or so it it was a single upload.
Mechanism 35
OVERUSED TILESET ALERT OVERUSED TILESET ALERT
Design: Except that one dead end, it was good. 3.5/5
EYECNADY: A bit overused, but its what you would expect from this type of tileset. 3.3/5
PLACMENT: Was good and ok, 3.2/5
MUSIC: 2.5/5 To strange to get a high rating
OVERALL: About a 7.2 if it was a single upload
INSIDE THE GLUEFACTORY: Oh this is an old one, ive had it for a year or so, maybe less. But sadly i dont have the music for it.
DESIGN:4/5 Was good, i liked it
EYECNADY: 4/5 A bit overused, but went good with thelevel
PLACEMENT: 3.5/5 Was ok and good in some parts
If it were a single upload, it rate it 7.2
Factorial Fiasco
Overused tileset again, it is similar to the other Cyberspaz used tileset, and i wont bother rating it, excpet for an overall rating. Id rate this around a 7 if it were a single upload
Island Paradise: Glad to see a level here which DOESNT use a mechanical tileset or a futuristic one
Design: 3.4/5 Basic, but had good points, i couldnt tell whether some Tiki dolls were masked or not.
EYECNADY: Calm and basic, just how i like it. 4/5
MUSIC: Couldnt hear any, didnt have it
Toxic landscape
DESIGN: The bridge was sometimes annoying, and there were big jumps, but it was overally good. 3.7/5
EYECANDY: A bit above average, not to good though 3.2/5
PLACMENT: Basic 3.6/5
MUSIC: Dont have
Ok, im quite tired now and will continue this review at another time.
[This review has been edited by Blackraptor]