This is a rather good battle level, that, indeed, uses the Carrotus tileset. It contains one or two original ideas (and you thought everything possible with Carrotus had been done) and I like it.
The design is fine, no really annoying onstacles or anything. A few things might be familiar, such as the seeker warp in Battle1 appears slightly modified, but it’s fun nonetheless.
It’s easy to move around, except once or twice it’s kind of unclear what’s solid.
The eyecandy’s fine, nothing special, except for a lot of tile bugs. Carrotus levels often have tile bugs, it seems.
Edit: It has come to my attention there is a level in my cache made before I got this, called “tommk1”, made by Tom MK. It seems to be the same level, except this has more stuff. Did you make this level, Merlyn?[This review has been edited by Violet CLM]
Taz
Posted more than 20 years ago
8
Wowa! This Rocks!
It’s a very nice battlelevel. The best is the Gameplay. There are nice orginal ideas like a warp next to 2 v-poles. Only bad things are:
- The music, it’s no carrotus music.
- Some things are a bit confusing.
The eyecandy is nice, but too much on some places.All right, Shocko. Here, a 8 for this rockin’ carrots.[This review has been edited by Taz]
A very good battle lvl. It’s way better than my first lvl (which you can – conincidentally – download on J2o as well ;-)
Rockingham Garden has got very good gameplay. It’s floating and springs/warps are placed sensibly. No dead ends here either, too.
The eyecandy could have been a lot better. There are all the usual carrots, vines, more carrots and large plants but otherwise, it’s quite boring. Try experiementing more with layers nxt time, it’ll look much better.
Weapons placement in Rockingham Garden really great. There aren’t too much nor too few ammo and they’re placed in a decent manner around the lvl.
Overall, this is probably the best first-try lvl I’ve ever seen (not that I’ve seen many ;-) so I’ll give Rockham Garden an 8 and a big good luck to Merilyn on his (or her?) later lvls.
Cheers,
White Rabbit.
A readme cannot fix the fact that you cannot type the levelname in when you host a server (thanks to the “_”).
INSTALLATION RATING: –
Exceptional eyecandy, just a few minor issues that could be ironed out.
EYECANDY: 2.9/3
Solid navigation, and tolerable carrot/weapon placement. Also, 20 coins is a bit hefty for just the Seeker powerup.
WEAPONS: 1.3/2
NAVIGATION/CARROTS: 2.9/4
SUBTOTAL: 4.2/6
Feels very polished except for a few slightly flaky bits.
OVERALL “FEELING”: 0.9/1
A great rookie effort by Merlyn. I have my eye on you. ;)
TOTAL SCORE: 8- (/10)
ROUNDED SCORE: 8/10[This review has been edited by SteelTalon]
8
Very good level, a good level to host for some fun.
I saw you hosted a version with shield, the idea with the seeker power up is better.
American
Posted more than 20 years ago
8
Levels using the Carrotus tileset are common, but truly interesting Carrotus levels are much harder to find.
This battle level features some interesting ideas paired with the old Carrotus style, which turned out much better than I anticipated. There are two versions, one with shield and one without, and it’s obvious that the shieldless version is the better choice of the two.
Both have smooth and very good gameplay, fairly good ammo placement, and good eyecandy that suffers from the fact that Carrotus levels seem to look similar to eachother no matter how they try. The only level I’ve really ever seen that looks very much different from other Carrotus levels but is made in Carrotus is Warlord!‘s SMACKDOWN CTF.
This is a great battle level that I would recommend for download.
Merlyn
Posted more than 20 years ago
…His :)
And thanks for the comments (everyone), they’re appriciated.
Merlyn
Edit for Violet: I am TomMK :) I changed my name when i came back to Jazz2 a couple of months ago[This review has been edited by Merlyn]