Killerbattle

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Reviews and comments

    American Posted more than 20 years ago

    Well, in my endless quest to rate uploads which have not been uploaded, I arive at this. There are a few reasons why this might not be reviewed. For instance, the entire pack is zipped up and then zipped again. Yes, the ZIP leads to an installer program. Normally, this would be okay, but that is not exactly what you expect from a not super-amazing spectacular release such as this. Anyways, now for the review.

    Killerbattle1.j2l, or “Kill You”
    This interestingly titled level uses Mez02, which is quite overused. And the eyecandy is not anything amazing. The beginning part was OK playing but the rest was just…err…read on.

    TILESET/TILESET USE: Tileset use was quite mediocre. Mez02, which is already plenty overused, was not used in an interesting nor creative way. In fact, it was used pretty plainly without any interesting eyecandy.
    Pros: The level did not look awful.
    Cons: No interesting eyecandy.
    Rating: 5.2

    WEAPON/ITEM/CARROOT PLACEMENT: Placement was, yet again, mediocre. At first, there was a nice arrangement of basic weapons surrounding a carrot. This looked nice, and if all of the rest of the levels’ eyecandy had been like that, I might have liked this pack more. But they were not, by far. Most of the rest of the level is completely over-ammoed, with clumped powerups and stuff. Some areas just completely lack ammo.
    Pros: One area of good placement.
    Cons: And quite a few areas of poor placement.
    Rating: 4.2

    ORIGINALITY: This level has no originiality of any sort.
    Rating: 2.7

    GAMEPLAY/DESIGN: Gameplay is chock full of bugs. There are many areas where one can easily get stuck, and abound places where someone can sink into the ground tile, much like the spikes in Psych. Gameplay, when it is working, was not so good. This was mainly because there is not anything to keep the player entertained.
    Pros: None really.
    Cons: Buggy and bad.
    Rating: 3.5

    REPLAY VALUE/FUN FACTOR: Basically not enjoyable to play more than once.
    Pros: None.
    Cons: Everything.
    Rating: 1.7

    OVERALL (not an average): This level is…well…not so good. It may look OK at the beginning, but it quickly falls into mediocrity as you play on.
    Rating: 4.5

    GAMEPLAY: D
    Layout: C-
    Creativity: D-
    Bugs: D

    EYECANDY: C -
    Tileset use: C -
    Eyecandy look: D+
    Creativity: C -
    Bugs: C+

    PLACEMENT: D-
    Weapons: D-
    Carrots: D-

    THE FINAL GRADE: D+

    THE FINAL RATING: 4.0

    Killerbattle2.j2l, or “???”
    Fantastic naming here. Anyway…

    TILESET/TILESET USE: Mez01 is used, and not particurally well. The destruct scenery looks weird, and the dimensions are entirely wrong. Yet again, this pack just does not have good eyecandy.
    Pros: The level did not look totally awful.
    Cons: Eyecandy bugs galore.
    Rating: 5.0

    WEAPON/ITEM/CARROOT PLACEMENT: Yet again, this pack has a below average placement level. There is less ammo in this one than in some, but all of it is still clumped and poorly done. Not good at all.
    Pros: One or two areas of good placement.
    Cons: And quite a few areas of poor placement.
    Rating: 4.5

    ORIGINALITY: Yet again, this level lacks originality. Mez01 just does not allow for any.
    Rating: 2.5

    GAMEPLAY/DESIGN: Yet again, gameplay was nothing impressive. There was a chat room which asks that no one shoot, even though there was not much preventing one from shooting in some areas and sidekicking in all. Chat rooms just are not a good idea in modern levels. The rest of the level had fairly bad gameplay, as well.
    Pros: None really.
    Cons: Buggy and bad.
    Rating: 3.2

    REPLAY VALUE/FUN FACTOR: Basically not enjoyable to play more than once. (Hey, I said the same thing for the last level, didn’t I? Imagine that.)
    Pros: None.
    Cons: Everything.
    Rating: 1.7

    OVERALL (not an average): Yet another not-so-good, not very playable, and very buggy level.
    Rating: 4.5

    GAMEPLAY: D
    Layout: D
    Creativity: D
    Bugs: D+

    EYECANDY: D+
    Tileset use: D+
    Eyecandy look: D+
    Creativity: D+
    Bugs: C -

    PLACEMENT: D+
    Weapons: D+
    Carrots: D+

    THE FINAL GRADE: D+

    THE FINAL RATING: 4.0

    Killerbattle3.j2l, or “Egypt XXL
    I had no idea Egypt was measured in shirt sizes.

    TILESET/TILESET USE: Finally, a more flexable tileset, “Egypt” by Agama, was used. Unfortunately, this level came off looking a lot worse than all of the others. There was little eyecandy and what was there looked horrible.
    Pros: No.
    Cons: Yes.
    Rating: 3.7

    WEAPON/ITEM/CARROT PLACEMENT: Carrot (or “Caroot” as I seemingly accidentally type it several times) placement was no where near the most interesting aspect of the level. Not by far. Weapon placement was also uninteresting. Powerups dropped by trigger crates and nothing else. The worst placement of any levels so far.
    Pros: None.
    Cons: Read above.
    Rating: 2.0

    ORIGINALITY: HAHSAFSAHADHDFAGAGAAHJHAHAHAHAHAHAHAFDA
    FDHAFDHAHGADFHGFALOLGADOHLFAOROFOLROFLO
    RLOLHAHAHAHAHAHAHAHAHAHAHADGHADFGIAGHAD
    FGIUADHGKHADFJGADHASDDFSAFASDFDASGADSFA
    SDFASDFDASFDASFDASFDASFASDFDASFDSAFDASF
    SDAFDASFSDAFASDDFSAFDAS.
    Rating: 1.5

    GAMEPLAY/DESIGN: Gameplay? Gameplay?! HAHSAFSAHADHDFAGAGAAHJHAHAHAHAHAHAHAFDA
    FDHAFDHAHGADFHGFALOLGADOHLFAOROFOLROFLO
    RLOLHAHAHAHAHAHAHAHAHAHAHADGHADFGIAGHAD
    FGIUADHGKHADFJGADHASDDFSAFASDFDASGADSFA
    SDFASDFDASFDASFDASFDASFASDFDASFDSAFDASF
    SDAFDASFSDAFASDDFSAFDASHAHSAFSAHADHDFAGAGAAHJHAHAHAHAHAHAHAFDAFDHAFDHAHGADFHGF
    ALOLGADOHLFAOROFOLROFLORLOLHAHAHAHAHAHA
    HAHAHAHAHADGHADFGIAGHADFGIUADHGKHADFJGA
    DHASDDFSAFASDFDASGADSFASDFASDFDASFDASFD
    ASFDASFASDFDASFDSAFDASFSDAFDASFSDAFASDD
    FSAFDAS. (Translation: bad.)
    Pros: None really.
    Cons: Buggy and bad.
    Rating: 1.5

    REPLAY VALUE/FUN FACTOR: Absolutely none.
    Pros: None.
    Cons: Everything.
    Rating: 1.2

    OVERALL (not an average): This is definitely the worst level of the pack so far by far. And that is saying quite a lot.
    Rating: 1.5

    GAMEPLAY: F
    Layout: F
    Creativity: F
    Bugs: D -

    EYECANDY: F
    Tileset use: F
    Eyecandy look: F
    Creativity: F
    Bugs: D -

    PLACEMENT: F
    Weapons: D -
    Carrots: F

    THE FINAL GRADE: F

    THE FINAL RATING: 1.5

    NOTE: This is, of course, not the entire review. I will review the other three levels soon.[This review has been edited by Trafton AT]

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