Black is Back
Although everybody above me complains about the filename I found there’s nothing wrong with it. The zip contains 22 files: 12 Levels/9 Tilesets/1 Textfile.
- Level 1: Project Black Battle*
The moving and flickering background scenery is annoying and discouraging you from playing. So, I immediately switched Low Detail on and it was way better. This shouldn’t be the case, something in Low Detail should be lower detail, not higher. ;-)
The pipes have some dead ends and it lacks ammo. You can’t even get out anymore at some points! No, this is certainly not a good level.
- Level 2: Project elctroman*
Ignoring the spellingmistake and the lowercase first letter of the second word I take a look at this level. The foreground scenery is annoying.
It again lacks some springs and it has some dead ends again. The layout isn’t that good and the ammo placement is bad.
- Level 3: Project Blaster *
Just like all the other levels I have to complain about the background scenery. It’s moving just like in the other levels which doesn’t improve your eyesight. There are no tilebugs but that’s basically impossible with Mez01.
The whole level layout is like a maze, and I dislike the ammo placement.
- Level 4: Proyect DeathMatch*
It’s surprising how you first write it down correctly and now suddenly write ‘Proyect’. This level again has foreground scenery, but because this is a dark one you won’t really notice it, so it’s OK.
The level’s pretty symmetrical and doesn’t have anything original.
- Level 5: Project Big War*
Getting a little obsessed with the projects? Anywayz, the background scenery is placed too high, look at the trees! The foreground trees don’t look really funky either.
And: I. NEED. MORE. SPRINGS. Yes.
I didn’t find any tile bugs but the layout isn’t that good.
- Level 6: Project Jumpinthefier*
Probably a misspelled title, the author might mean ‘JumpInTheFire” instead. The moving background irritates me again. It’s also way too small.
- Level 7: Project Goodbye*
Uh, Seeya later? Well, I wish. Because this level isn’t any good. You can’t see yourself when you’re a bit too low because the clouds will cover you. Every once in a while some guy on a platform will also pass you by. Buh.
- Level 8: Project Kobra*
I won’t even bug you anymore with the levelname spelling mistakes. The stars in the background are too bright and so irritate your eyes when you look at it.
There are no serious tile bugs but this ammo lacks gameplay, springs, ammo, size and effort.
- Level 9: Project Space Man*
Too short and simple, using a set by FrankenQuist.
- Level 10: Project Gunfire*
This is a level using the Temple tileset by EvilBike (no offense). The rain in the foreground goes to the right, eh.. Pardon? It’s annoying as well, and the background (the grey one with the clouds) is boring. The whole level is boring. ZzZ. gasp.
- Level 11: Project Blue War*
Eiffel 65 sign! Yay! ;-p This level uses WiseCoffee’s Blue tileset with rain going down! Wow ;-P The flash thingy is hurting my eyes, but it’s probably Canadian lightning (just like VeggieMan’s level, hahah.)
- Level 12: Projest Boomerang*
Whatever a Projest may be, this is probably another dull level from the pack. It has dead ends and lacks originality.
- CONS:
All levels lack ammo/effort/originality/good spelling. Every level has some dead ends.
+ PROS:
No serious tile bugs.
VERDICT:
The whole pack isn’t too exciting and it’s not original at all. Black is back.. Well, if it’s back, please let it leave again.
RATING:
4.5.[This review has been edited by Electric Ir]