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BlackCTF1.j2l | SewageCTF | 3.27 kB | 28 Nov 2002 |
BlackCTF2.j2l | Planet Strawberry | 2.91 kB | 28 Nov 2002 |
BlackCTF3.j2l | Aquatic Antics | 2.80 kB | 29 Nov 2002 |
BlackCTF4.j2l | Hazardous Space | 6.25 kB | 29 Nov 2002 |
BlackCTF5.j2l | UnrealCTF | 5.04 kB | 01 Dec 2002 |
BlackCTF6.j2l | Flooded Rainforest | 7.49 kB | 09 Dec 2002 |
BlackCTF7.j2l | Land of DarknessCTF | 3.85 kB | 01 Dec 2002 |
BlackCTF8.j2l | IronCTF | 7.64 kB | 08 Dec 2002 |
AlienH.j2t | Alien Homeland | 18.33 kB | 09 Aug 2001 |
DarkenedL.j2t | Darkened Landscape | 31.14 kB | 15 Jul 2001 |
Fishy.j2t | Fishy | 66.34 kB | 07 Jun 2001 |
Metal Mania.j2t | Metal Mania | 206.22 kB | 06 Jun 2000 |
NaturesRuins.j2t | Nature's Ruins | 197.50 kB | 17 Dec 2001 |
PrisonS.j2t | Prison Sewer | 19.35 kB | 05 Aug 2001 |
SpaceWarbase.j2t | Space Warbase | 138.96 kB | 30 May 2002 |
UnrealImagination.j2t | Unreal Imagination | 56.49 kB | 30 May 2002 |
Bj-cold.j2b | Cold Fear | 110.81 kB | 04 Apr 2001 |
AWS_FIRE.XM | " Breath of Fire " | 976.56 kB | 20 Jan 1998 |
Ok, my first REAL CTF pack. Each of the levels uses a disguise tileset, and the levels are more related to mini-CTF. There are about 9 levels or so, give or take some, and i worked a while on this pack. Yeah yeah these arent as high quality as Ceils or mikes levels, but they are a start to some big CTF levels i will make in the future. In other words, these are like a sequal, to see how im doing in CTF. Review when you download or I sue ;P
wOOT! first review
Ahem neways review on you level pack:
Sewage CTF: Mmm Very good layout, nice choice of music, nice eye candy- lots of fore+background *nice
Planet Strawberry: Mmmmmmm yummy this tileset looked good enuff to eat! Ahem. Well, layout as usual, nice good eye candy- interesting- a fast speed pad- good efects.
Aquatic Antics: Eh? Something smells fishy here!
This is disguises fish tileset, interesting, funny level, good structure for CTF playing and good weapon selection.
Hazardous Space: Ohh, nice level, similar (in a way) to Zaitox Station nice layout, good weapons selection and good back+foreground effects.
Unreal CTF: This CTF is really unreal! Weird things blinking is- UNREAL! Interesting tileset, nice layout- lil hard to see where your going because of the some-what clear differences.
Flodded Rainforest: Nice- using nature tileset- good choice- nice weapons placement and good layout- mostly smooth for CTF playing (TIP!!!) so good job on did lvl.
Land Of Darkness: Discription siuits da tileset, very dark and efil. Good movement, weapon selection: good. Funne background _
Iron CTF: Lovely choice of music, nice tileset too! Great smooth lvl, float-ups for easy gameplay, and good lvl features. Personally this was my favourite.
All in all i give this great CTF Level pack at 9.5!
Download reccomended![This review has been edited by KILLERRABBIT]
OMG 9.5 THANX THANX THANX
The reason i posted this review is because i forgot to mention something. Firesword deserves some credit for inspiration, because a while ago, after i made my battlepack, conversionbattlepack, so it was named, FS tried convincing me to make a CTF pack instead of a race pack. And so i did, so i guess this pack was partially made for FS, and partially for myself o’course. So whenever u see FS, bonk him on the head with a crowbar plz. Some more reviews plz, i feel very good today =)
Thanx blurredD, it needed that. Like i said, these are mini, if they werent mine, i personally would of rated them an 8. Ill keep working on bigger levels.[This review has been edited by Blackraptor]
That’s the greatest over-rating I ever had seen. Please, make up your rating. ;-P
I hate to have to do this, but this is definately not a 9. Here’s what I think of this pack:
GAMEPLAY:
Almost every level in this pack has either average gameplay or possibly worse. They’re all kinda boring and not too original. The levels which use Disguise’s earlier tilesets I’m not too fond of. The only level I kinda like the gameplay in is Hazardous Space, except for the turret you placed at the red base; it gets annoying. Some of these levels could be more spacious in places. Others could use fewer platforms. And some levels are confusing, like IronCTF.
Some advice: Try using faster tubes; slow tubes take away from the gameplay. And you should try to make multiple routes to and from the bases. Also, I never really thought placing one base a lot higher than the other was a good idea (since it tends to complicate gameplay), but that’s just my opinion.
EYE CANDY:
It’s alright, but not great. Stay away from excessive foreground (like in SewageCTF). Maybe you should consider using textured backgrounds in your levels in the future because it makes some levels look rather dull.
CARROT AND AMMO PLACEMENT:
Some ammo in some places: not a good combination. And I’m not too crazy about +1 carrots, but you did include full energy carrots and they have generally good placement so that’s OK.
HOST THIS OFTEN?
Nah, needs work. But has potential. I’ll give this a 7 for the effort.[This review has been edited by BlurredD]
Wow, some really good lvls there, some where to small, but the music is good.
Wel done.
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Eat your lima beans, Johnny.
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