Random levels

  • Rating: 7

Reviews and comments

    spazz Posted more than 20 years ago

    8

    Good levels, but far to many enemys… I like that battle with Bubba on the bridge!!! Ha ha ha!!!

    This is a short review. It has less impact on the upload's score.

    Blackraptor Posted more than 20 years ago

    7

    I got an error with this.

    After i downloaded it and out it in my jj2 folder, it was a winzip file(everything normal here), but then, when i opened it it said this message:

    Cannot open file:It does not appear to be a valid archive
    If you downloaded this file, try downloading it again.

    I d/l it 6 or 7 times and still the same error when i open it. This doenst usually happen….

    Its that when i click download, it starta downloading and finishes in one second, so i cant see the kb per sec or the percent because it fins\ishes to fast.
    [This review has been edited by Blackraptor]

    Ok, i got it now.
    The levels basically use some of the most overused tilesets in the whole world. The placement, to much enemies, to little pickups. The eyecandy had bugs, but was ok. The route of the levels was sometimes confusing, but ok. Overally, i dont think this deserves a 7.5 compared to other levels, a 6.5 should do.[This review has been edited by Blackraptor]

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    American Posted more than 20 years ago

    7

    When someone abandons a level pack and its prospective levels, it is usually because one of several things: the pack was not going the way the author invisioned, there was a lack of time, or the author just lost interest in the project. While I’m not sure why Unknown Rabbit decided to ditch this collection of levels, I can say that it could develop into a simplistic, yet fun, single player level pack. Now for the review. The first level, which is named Diagon Fly Alley (a harry potter reference, the filename is tubby.j2l, which does not have any connection to anything that I can think of right now) is based in Jungle. The first thing I noticed about this level was that it does not have an excess of eyecandy, and that eyecandy that is there is not particularly creative. Still, gameplay was solid, and there weren’t many tile bugs. Near the beginning, there is a hole which opens up leading to a secret (designated by a text sign), but I would not recommend waiting such a long time for such a small secret. Next, there is a swinging vine which goes through walls (and takes you along with it). Fortunately, there are warps in the walls in case you get stuck. A hard-to-get One Up lies above. The level becomes less easy to navigate as time goes on. One place is very hard to not get stuck in. Enemy placement is also substandard. Some enemies are in places where the player would fall right into them – ouch. Other than that, this first level was quite solid. The second level, “The Diamond Factor” (which, in case you have not guessed, uses Diamondus) plays very much like the first in some respects. However, I have to say this level gets annoying. And quick. If you have never liked the Bees event, I doubt that you will get through this level with your sanity intact. Not only does this level use the Bees event, but it has spikes. And a lot of them. When I say a lot, I mean a lot. There are about ten seperate long spike fields to avoid. Do not expect to get through this level without being damaged some. It isn’t hard, but it also is not easy. Another gripe relating to enemy placement surfaced. I entered a very slow sucker tube leading to full health carrots with two lives. Nearby bees swooped in while I was in the tube and killed me when I was less than one tile from the carrot. Argh. Unknown Rabbit also seems to have gotten his blocks mixed up. He used sidekick/buttstomp blocks where he should have used trigger blocks. Regardless, this level was still good, despite the small-to-medium sized annoyances. After that, I got through the level only to find that the next level was Diagon Fly Alley again, and then Diamond Zone, and so on. It would be nice if the next level was set correctly when uploaded. There were two other files in the pack, one an apparent duplicate of The Diamond Zone, and the other seacar.j2l aka Flood!, the third (or fourth, depending on how you are counting) level in this pack and the final, as well. Flood!, surprisingly, is a Carrotus level (not Beach), but thereis a reason it is named Flood!. This level is plainly uninspired. All of it is set underwater, which is not my favorite location for a level. Also, Carrotus looks really strange underwater and a more appropriate tileset should have been used (any tileset would work for this level, it uses little more than the basic ground.) Not much to say about this one. It was OK, but linear and uninteresting. This pack, well random collection of levels, is solid but uninteresting. Eyecandy is passable, with few errors, but still not noteworthy. It is not a joy to play, but it is still a good timewaster. Moreover, it is a seven if I ever saw one.

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    ScionFighter Posted more than 20 years ago

    Try to download it and make sure it makes to 100%. Other one: do nothing while dl/ing.