Rabbit Force

  • Rating: 8

Reviews and comments

    Blackraptor Posted more than 20 years ago

    7

    LEts Start:
    The rabbit start thing was a good idea, or it would of been. I went to something called either run or runt (dont even know why the author placed it there, maybe just for additional detailing) and i warped to a room with the words CHICKEN blocking any way out, like i was in jail. I dont even know why i was put in jail, and there was no way out, unless you use cheatcodes. The story, all would of been good if i could of actually read the story, but thats a common mistake. Well not really, but ill forgive that, next time please try to use text instead, it takes less effort and it’ll turn up better and more viewable. Other than that, i didnt like the backround here and this level was bad, but i wont rate it because it isnt an “actual” level :P
    The carrotus level looks really bad, there could of been WAY more goodies placed in the level, the foreground eyecandy stars things, i wouldnt reccomend using them as foreground things flying throught the sky. They are originally ment to be put in layer 3, in the same spot as thorns are in layer 4 (make sure both layers have the same speed) to make the thorns look sharp and deadly. If you wanted to make rain, its good that you try, but if the “rain” looks bad, you shouldnt keep it in, and just go without the rain. Sacrifices should be made, no tileset has every single tile required for a creative level. Lets move on now, tileplacement. Oh dear, this wasnt very good at all, sorry. The tiles sometimes were screwed (no offence here, sorry if I sound mean), the ground tiles sometimes didnt fit in together, and the lack of goodies, better gameplay and eyecandy made me feel VERY bored playing this. Keep trying to use carrotus, sooner or later you’ll be an expert at it :). The last thing i have to mention about the level, the enemy placement. Could of been better, but at least its not the worst. Id say the enemy placement is average, sadly it didnt add much fun to the level.
    As for the second carrotus level. Finally, is that food I see, and ammo too? This one, has placement( I dont now if the other one did, but i didnt play until the end, it got a bit boring so i skipped to next. ANYWAYZ, the tile placement looks VERY unfinished, the ground is floating in midair, or so it seems, the carrots are growing out of nowhere. The eyecandy, barely any, most of it is used to hide baddies. At least there werent those “rain” sparkles in the foreground. The enemy placement, not to good. Most enemies ar bunched up and some are hidden which makes it difficult to find out who is hitting you which isnt very nice _. The carrotus levels are sadly below average, and needed extensive work. Lets move on. Predator or prey, creative name, good use of the layer 1 eyecandy,( i think the spikes were in layer one, because in my SP levels i usually put those types of things in layer 1, because i need layer 2 for more eyecandy). The tileplacement is good, i have a small question. Did you make the carrotus levels after getting jj2, waited a year or so to get better, and then made the diamondus levels? Because thats not a very rare thing to do,i have made levels consisting of the same pack in seperate time periods with as much as 3 or 4 month difference, but thats me. Again, i dont like the idea of enemies such as bees hiding behind layer 3 and suddenly attacking because you have NO way of knowing (unless you turn on the sound way high to heard the chattering of enemies, but who’d do that), and you get hurt instantly. Enemy placement, you should avoid making large bunches of different enemies in a level, just stick to 4 or 5 main enemies and use them throughout the level, and try making the enemies “fit” into the level style. For instance: Why would u put a demon in carrotus, it has nothing to do in carrotus, and belongs in the d*mn levels. Try using enemies which fit into the location, and make them easier to avoid, i dont want to get hurt all the time. Strange texts and ok destruct block use. This level isnt that special, what a magical thing, using still spikes in the foreground :O j/k. But this IS a good level, hard to believe made by the same person who made the carrotus levels. As for the second diamondus level, its a bit worse than the first, no other comment on it.
    Town at midnight: Ok….when i started, the light became so bright that it hurt my eyes, and i couldnt fully concentrate on the game :(. Why is there snow, it doesnt fit in the tileset BUT, i cant take marks of because a person is expanding his creativity. ;) Why did i get kicked out of the house for? Is it my fault i killed the fat lady? She was pestering me :). House use ok, sewers were dark, but that was ok, in real life i think sewers are quite dark, so no comment on that. The thing is, that snow looked a bit weird in the sewers, would snow snow in sewers? I dont think so…..A trigger crate i found was spaz biased, but im not sure what it did, so i cant really make a statement on that. The bridges blocking the food so you cant get it arent blocking it well, u can easily avoid the bridges and get the food. Im not sure if that was on purpose or just a mistake. Tile placement overall was nothing special, but way better than carrotus. Layout was good and so was goodie placement. This was most likely a bit above average, but had some mistakes in it which greatly brought down the mark. One thing, i didnt hear the music here _. The next colonial level has a lot in common with the first, so i wont fully play it, but it looks a bit bare, and no snow (YESS!;P)Death to the hunted aka the castle level: Level by toxic bunny eh }=D. The eyecandy is good, above average etc etc. The tile placement is as it should be. Again, the level sometimes does look bare, but is fun to play. Goodies and enemies placed fairly. Hmm…Tileplacement was actually great, i liked it. I did a small test at the first savepoint and after getting it i purposly killed myself to see if i would get stuck in a wall, but i didnt. Instead, the ambient lighting reseted itself and it was all bright again, but then at the second savepoint it got back darker again =) One thing, that trick with the h pole and all those speed destruct colums, the biggest one, it was impassible for me =( But then i figured the last row was to be destroyed with a blaster, but the bottom few columns werent ment to be destroyed. x(Anywayz, nothing else to say for this level. As for the boss level, im not very fond of levels only made for a boss, there should be more challenges and puzzles before the boss in the same level. One question though, why include a custom set which takes up loads of kilobytes when just using it for one boss level? It you are going to include a custom set, at least make a full level with it, so the amount of kb the tileset adds to the zip will be worth it, but o well. If iwould relate the snow in the bonus levelto anything, it might sound very rude, so i wont. Also,the use of tiles in the bonus level is very confusing, and i dont see the point of the bonus level except that it is used to include the word OMG in the pack =P And i still never found a way out of the bonus level, wait, i did! n.n. The credits i wont rate so no need to review them.
    OVERALL: Well, this pack had to much mistakes to be rated very high, but it had effort in it. unfortunately, some levels birng the rating down and make it look bad for some other well made levels, and i cant really reccomend this pack. Sorry, i hope 6.5 will do (its not as bad as a 4 =))

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    ScionFighter Posted more than 20 years ago

    9

    Downloading, review later.

    [EDIT] OK, so start reviewing :).

    Story:
    It looks like every Jazz2 based story (in shortcut: Go defeat Devan for glory:))

    Levels:
    AAHhhhh. They are’nt so good as those from RGH, but … they are good :). Too short and easy for me =]. Enemy placement average (fat chicks in Carrotus for example), text strings good (one thing has made me mad: “thanks God for that flamethrower!” :)), some sort of fun (Roseta leaved her bra here ect. ;)), eyecandy average, gameplay good.

    Overall:
    This pack isn’t the greatest i ever played, but its very good for first try.

    So here’s 8.7 for the JJRF team.[This review has been edited by ScionFighter]

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    chandie Posted more than 20 years ago

    8

    Nice gameplay but especially there was a bad eyecandy in the carrotus lvls. In Diamondus 1st lvl, the screen view was very good; also i liked the first Colon lvl. There were “RF/” letters in the next level and music settings which were not avaible with the original names of the files. Because of that the lvls were not connected each other. Also the new music files were not playable. And the last Tube Electric lvl was too complicated. But, the gameplay and idea of the game (like the first level which tells the story or etc.. and the last credit level)
    A 8.0 for the good gameplay and idea!

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    Violet CLM Posted more than 20 years ago

    8

    Ten (I think) basically random single player levels, with (AFAICT) no real plot. At the start (assuming you’re able to read the story text on top of the background), it says Devan’s on the loose, and you’re sent to stop him, but after that there is no inkling of plot. You just play the (often quite short) levels.
    The Carrotus levels are quite badly done in the graphics department, and their gameplay isn’t all that good either. Having bats come out of the ceilling would be nicer if you weren’t so close to the ceilling.
    The Diamondus levels (you go to Diamondus after finding carrots in carrotus (as I said, there’s no real plot)) are noticably better. I paticularly liked the place where you climb up through lots and lots of trees.
    The Colonius levels aren’t as good as the Diamondus ones, but not as bad as Carrotus. Two short levels going in and out of the sewers. Lending strength to the “no plot, I just wanted to try this” idea, is that they start with you being thrown out of the window of a house and being told to never come back. How did you get there? What did you do? Sorry, there’s no explanation.
    I’ve never been a big fan of pure boss levels, but I’ll admit this one was better then it could have been. You fight Bolly, with two generating Tuf Turtles, and maybe crash into some platforms.
    The bonus level is poor. Tileset use bad, and you go through a layer 5 maze (so just use low detail) before going to the credits level, which I won’t talk about.
    Overall, this pack had potential, but the lack of plot, poor eyecandy, short levels and annoyingness prevented it from getting a higher rating.

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    Nickadot Posted more than 20 years ago

    8

    pretty cool

    This is a short review. It has less impact on the upload's score.

    spazz Posted more than 20 years ago

    9

    I have nothing to say… just great…

    This is a short review. It has less impact on the upload's score.

    Sacrush Posted more than 20 years ago

    7

    Its fun to play but the graphics and backgrouns aren`t really good.And if you have a secret you did the same block
    on a row.But the traps and stuff are good

    This is a short review. It has less impact on the upload's score.

    Overlord Posted more than 20 years ago

    7

    Okay. I’ve just went through this level pack and I’ll try to tell as much as I can remember.
    First thing that I dislike about this mission pack is that it comes in a folder but unlike RHG this one has everything in it including music files and tilesets making them unavailable for JCS and levels. The second thing is that if you want to start it you must run it from that folder. You could have included the starting level outside the folder so people could start it form jj2 and for that your rating goes down.

    Now the levels.
    As already mentioned the carrotus levels are badly designed with almost no eyecandy at all. As one of the ToD’s on J2O say… Spend time on your levels if you want to get a good rating on J2O. The Diamondus levels look better than the carrotus ones but there are still some bugs in them. I also want to mention that my jazz crashed a few times when I completed a level. I don’t know if this has anything to do with the level pack but I’ll count this out. The colon levels have some good ideas. I especially liked the “And stay out!” one. Some bad eyecandy can be found on roofs but the sewers look more or less OK. The castle level probably is the most well designed of them all. Then comes this boss level with a new good-looking tileset. I like the skull with red eyes in it. After beating the boss you enter a bonus level with bad design again. This level is proably the worst of them all. Bleh. No more bad words…

    And finally! There is a funny Flash Readme included. There really isn’t much to read in it but at least I keep laughing when I hear that rabbit force sound. You can hear it 100 times while moving the mouse crusor over the headding because it is a badly designed button. I guess the author isn’t so skilled in Flash yet :)

    Overall:
    I give this mission pack a 6.7
    + 0.3 for the readme
    + 0.2 because I’m in a good mood

    Total: 7.2 + Download recommendation[This review has been edited by Overlord]

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    Super Saiyan Posted more than 20 years ago

    10

    Well Red, it look long but its finally here, huh. As I should not rate one of my levels Ill just stick up with the rest in the pack. All I have to say is, youve done an outstanding job dude :D Each level has something special in it and I like it. Eyecandy, Weapon Placement, Enemy Placement and Music, theyre all FINE! My compliments for all the authors. And a download recommendation from me. Ow yeah dont forget the warm rating, good thing its christmas for you :p

    Edit: People, check out the Flash page, its awesome :)[This review has been edited by Super Saiyan]

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    Red_XIII Posted more than 20 years ago

    Yeah.. evil Winzip, re-download all 22 of you. YES YOU THERE. xD

    MoonBlazE Posted more than 20 years ago

    I don’t want to rate this because of Super Saiyan’s over-rating, why I think it’s that, is because the carrotus levels are rushed, they look very bad. You didn’t do enough out of eyecandy, thought I liked the levels using Daimondus.
    So I would say, you should download this, because it’s fun, but you may find yourself being bored in this pack up to more times.

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    Fighter Posted more than 20 years ago

    Reviewing everything…

    README:
    Yeah… it’s a – readme. I wondered one thing… Why the MUSIC was so short? I don’t hate the shortness of it, I hate that the music won’t restart! And I hated the “RABBIT FORCE” sound when you move the mouse to the text.

    OVERALL: no rating for readmes(too bad)

    Main Menu:
    So this is a level, it gets rated.
    I can’t read the story because the stupid background!! Why I got a “CHICKEN CHICKEN!!!” thing when I got to RUN. I had to use cheats to not lose a life. Is that a trap?!? Selection “PLAY” is NORMAL!! WOOHOO!!

    Overall: 3/10

    Carrotus 1 / Level 1
    Firstly I wonder where’s the music?
    Yeah, yeah. This level is RUSHED. I wonder if you wanted this to be an idiotic level. censored bad level, gotta say. The swingvine thing would be better if my character wouldn’t be so close to the ceiling! I lost 1 heart there. Then I wondered where the hell I must go now?!? After a while, I got out that I must buttstomp the land flat. Nothing in the level said to do so. There wasn’t even any arrow signs to point there like on the first stomp!
    I got into a hall. This place had the most tile-errors. There was just the wrong tiles. Then I had problems in the “WATCH OUT” place where two rocks fall. I saved the game and that was a good place to do so because I died there. You know what? I didn’t just know where to go! Then I found out: Just buttstomp the land flat! After the rock place, I saw two crates: What to do for them? They are in a place where I can’t go! After I started to explore the place, I found some TNTs and destroyed the ground with them. My idea was to destroy the crates but good as this. I butt stomped the crates. Then I got a big problem! What to do to the tree??? I thought that it was blown up with the crates! I needed to think a 5 minutes of that and at last I tried TNT. It worked. I got to the checkpoint and a spring system. I just got the coin. This is a thing I wondered: Why just a COIN in a LARGE room? I got to the end of the spring system, got the bonus and got everything there. Then I wondered AGAIN what to do. A dead end. I saw the land COLLAPSE and oof, that were there!

    OVERALL: 3/10

    Carrotus 2 / Level 2

    Carrot hunt? Where are all the carrots? Haha, there’s no point of this level! I saw some carrots :P lol!
    After the cliff and the trees, One thing what I hated was the FlowerCam. Why the flowercam warps were surrounding the flower??? I would put only one warp and that would be in the flower! Then I didn’t know what to do.

    OVERALL: 2/10
    Diamondus 1 / Level 3

    Yes, This rules. YEAH!!! At last a GOOD or even TERRIFIC level so far!
    There’s wind and ambient sound… what a good level needs. The “wide screen” were some spikes… After the platform, I got to a hallway. Then a spring system… and coins.

    OVERALL: 9/10

    Diamondus 2 / Level 4

    The music rulez, I got to say it now.
    It’s the same as the first diamondus level. Wind, ambient sound and more!
    This is the first JOKE I have ever seen! A text string: “BEES? THANK GOD FOR THAT FLAMETHROWER!” :D. Then I got to a starblock place. I got stuck there many times. Then I got to an “almost 0% ambient light maze” I hated that place, had to use JJLIGHT to pass it. I hated the bees in there.
    Star jumping was funny.

    OVERALL: 6/10

    Colonius 1 / Level 5

    Nope, this is not a good thing. I don’t get the story at this point. I got thrown out of a house and told to never come back. I think that I got into a house but I don’t know what did I do! The more of the level is a sewer running. Trigger crates (?), and then I got into the city again and then the sewers again! Why I didn’t get hurt by the fire?!? By the way, this has good quality…

    OVERALL: 6/10

    Colonius 2 / Level 6

    This is a censored LOLly level. I took almost 10 minutes to find a way to open the sewers and find the crate!
    But this has good quality too.
    Go to the sewers and out of there and you’re finished

    OVERALL: 8/10

    Castle 1 / Level 7

    LOL? I am in a castle! But how? Why? I don’t know! The story should be known always. So there’s some halls and some platforms… This is a good level.
    The ambient sounds, spring systems, stomps and more gets it to be a terrific level!

    OVERALL: 9/10

    Boss / Level 8

    A pure boss level. I hate those. Just fight the boss to the end. By the way it has good eyecandy and a good quality.

    OVERALL: 6/10

    BONUS / LEVEL 9

    YUCK. ´Bad quality and eye candy. I don’t do anything with the bonuses because the game won’t continue so why that?!?

    OVERALL: 2/10

    CREDITS:
    Shows the credits :P[This review has been edited by Trafton AT]

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    ~[GpW]NinjA Posted more than 20 years ago

    ARGH!!! Red, why did you call me Red-Ninja? Now he gets the credit for my work. `_`