Since I’m short on time, I will use BlurredD’s reviewing method.
This pack suffers from not having any standout interesting aspects. Sure, overall, it’s a solid pack, but there just is not anything to keep me playing it. Play gets tedious quick, which is unfortunate, but these levels all do give me a nice dose of nostolgia. On to the review.
Just Your Typical Level
GAMEPLAY: First of all, this level has no border at the top, which is flag bug waiting to happen. Overall, the flow of this level is not anything special. The use of springs was interesting but overall not very well done. I can’t say that this is exactly as good as I remembered it.
EYE CANDY: Eyecandy was pretty well-done. This tileset does not allow for much in the way of ultra-amazing eyecandy, but what is there is well-done.
CARROT PLACEMENT: I could not find any carrots.
AMMO PLACEMENT: There wasn’t all that much ammo, but what was there was still placed. Still, I can’t believe that people still release levels containing TNT. IT DOESN’T WORK. INCLUDING IT A LOT WILL NOT MAKE IT WORK. ;P
HOST THIS OFTEN? Maybe once or twice. It just doesn’t have anything to keep me interested more than five minutes.
Non-Union Computer Store
GAMEPLAY: Above average. The balance between the two teams was alright, as well, and flow wasn’t bad indeed. In fact, this was a low better flow-wise than the previous.
EYE CANDY: Interesting use of lighting, which comes out as too dark for this level. Otherwise, eyecandy wasn’t that bad.
CARROT PLACEMENT: Unlike the previous level, this level has way too many carrots, and they are not placed very well, in addition.
AMMO PLACEMENT: Yet again, decent, but this level also has TNT.
HOST THIS OFTEN? Yet again, maybe once or twice. There simply are not many reasons to host this level, though. It is not interesting enough.
LabLocked
GAMEPLAY: Flow is alright, but the balance between the two teams is too slanted. Could use work.
EYE CANDY: Nothing much interesting. Some of the level looked off, which is disappointing, but it reminded me of the eyecandy of the day. Still, during these days, this eyecandy just doesn’t cut it.
CARROT PLACEMENT: Yet again, there are too many carrots in this level, all of which seem to be placed at random.
AMMO PLACEMENT: Fair enough. Probably the best part of this level.
HOST THIS OFTEN? No. This is probably by far my least level in the pack. Unlike the other levels, this not only does not provide any interesting reason to host it, this level just is flawed in many ways. I might host it once, for nostolgia purposes.
Stupid CTF
GAMEPLAY: Gameplay on this level is more or less simplistic. Still, this is not necessarily a bad thing. Flow was generally good, but there was nothing amazing.
EYE CANDY: Definitely different than the other levels here, possibly because of the moving layer. Still, there wasn’t anything extremely amazing in this level.
CARROT PLACEMENT: I could not find any carrots.
AMMO PLACEMENT: This level lacks powerups that I can see, but basic ammo placement is very well done.
HOST THIS OFTEN? Occasionally. This is probably my favorite level in the pack, but it still is not anything amazing.
Conclusion
This pack is alright. It does not provide any levels that are interesting or notable in any way, but it is a good one-time play to remind you of Capture the Flag levels of yesteryear. Don’t expect, however, to stay interested for more than ten minutes, as this level pack provides no reason to be so. Still, it is overall not a bad pack and worth a download for CTF freaks like me.