Greetings back, Blaze :)
While I have to admit the story isn’t very original (Devan turns back and you have to save the world once again…) the levels are. Instead of just “Get to the end of the level” each level in this pack has it’s own “mission” which makes the pack very cool to play. For example, you have to protect someone for a certain time, you have to hide the signs that say where carrotus is, you have to find three gem rings… You know.
LEVEL 1: Carrotus in the target.
At the beginning of this level, you sort of “wake up” in the middle of carrotus and you see a horde of Tuf Turtles approaching the Carrotus castle/village/whatever. Your “mission” is to hide the carrot signs, so the Turtles can’t find Carrotus.
The eyecandy in this level is very good, altough at some places it’s confusing because I couldn’t tell the difference between the “normal” platforms on which yu walk and the background scenery. The second “problem” (well, nothing to worry about, but…) was the fact that you had to search for the hole under the carrot sign to make it disappear. Apart from that, I couldn’t find something to get upset about, excpet for the fact there are no savepoints. I know savepoints would be impossible, because of the trigger zones and coins and stuff, so I suggest you just to save frequently. In this level. there are dozens of bats and you can’t always see them since it’s dark, which caused me to die about 5 times before I completed the level.
LEVEL 2: Invasion of the castle
And there, you are, in the castle. Eva is prisoned and to free her, you have to find and destroy3 silver crates. Again there are no savepoints in this level, but that’s the only setback. The eyecandy is well-done again, but I think the level is too dark.
There are very much enemies in this level, so you have to save the game frequently, or you’ll have to do everything again when you die.
The crates aren’t hard to find, but they’re protected by some “maze” things, and unfortunately there is a part Spaz can’t cross without getting hurt (at least I couldn’t).
There’s plenty of ammo in this level. GOod thing, because you’ll surely need it for the 3th level…
LEVEL 3/4: The wolf rabbit/Sunset forest
The 3th level is some sort of cutscene, where Eva asks you to find Moonblaze, the wise man who lives in the forest, and who knows how to stop the invasion. The 4th level is the level where you’ll have to find Moonblaze’s hideout, and I didn’t like it. There are too much enemies, and at start you directly get chased by Dragonflies and monkeys. The eyecandy is nice, altough confusing, because you can’t see the enemies sometimes. In this level, there are savepoints. You’ll need them.
There’s very much food in this level, so you’ll often get a sugar rush. This takes the “too much enemies” thing a bit away, altough I still think there are too much of ‘em. The hideout of Moonblaze at the end of the level is just a hole in a tree, where you enter the house and talk to Moonblaze…
LEVEL 5: Meeting with Moonblaze
Cutscene: You talk with Moonblaze and find out that it’s proably Devan who is doing this all. Moonblaze needs three gem rings to open the magic portal to Devan’s hideout…
LEVEL 6: Ring Search.
Looks like Sunset Forest, altough you have to find three gem rings instead of Moonblazes hideout. I think this level also is too dark, same problem as level 2. This level uses Nature’s Ruins, and it looks cool, altough the eyecandy may be confusing. The level is hard, but with the seekers you found in the previous levels it shouldn’t be very difficult to kill all those monkeys. The music is nice and fits good. After this trilling quest you’re going off to the next one, where Moonblaze tries to open the magic portal and you have to protect him…
LEVEL 7: A flame of power
Cool! You have to stop the enemies that constantly chase you in this level. In the middle, you see Moonblaze doing some mysterious magical things to open the “Magic Portal” and from both sides enemies are coming. Not just bats, Tuf Turtles and Monkeys, but also Skeletons, Capped Turtles and Devils, so the level doesn’t get boring altough you’ll have to do the same thing for about 5 minutes; kill those baddies.
Bad thing is that this is too easy. When you kill the bad boys they’ll leave gems, fastfires and carrots behind, as usual, so when you’re low on health just kill some extra baddies with your machine gun (powered up by loads of fastfires) and you’re done.
Every minute there will fall down a coin, and with 5 coins you can acces the next level, where evil ravens and devils await you and a big monster wants to fight with you, the one who tries to save the world…
LEVEL 8: Where Bad Rabbits go
This level, with very great eyecandy, takes place in hell, where Devan awaits you. First you have to find him; this shouldn’t be too hard, since the level is fairly short and with all ammo you gathered in the previous levels this shouldn’t be a big deal. No puzzles, so that won’t delay you either. This level is fun to play anyway, because of the ravens and bats that will chase you trough walls so it’s hard to kill them… And you need your seekers for the fight with Devan at the end. After you defeated him, you’ll get a level with the credits, and even I am in it. I don’t understand why you stop moving sometimes while watching the credits. Is it because of my computer or does it have a reason? Anyway, the music is nice ;)
OVERALL: Altough the name and story aren’t very original, the gameplay is superb and I really like it. Download now or Devan will come alive again for the 234th time and get you.