We all knew that someone was eventually going to make a tileset like this, and I’m glad it happened. I’ve always wondered why you don’t see many underwater-themed tilesets. Now for the review. First of all, I have to say that this definitely is one of the most rux0r tilesets to come out as of late. But the tileset when used is almost as easy to use as it is easy to untangle coral. This will challenge even the most advanced levelmakers. Just look at the tileset in JCS and you’ll have a good idea of what I’m talking about. This tileset redefines “hard to use”, in fact. I’m sure that someone could make a good level out of it, but it would require more effort than most people posess. Still, drawing quality is really key here. And the drawing quality is pretty good for this tileset. Despite only using the fairly limiting collection of sprite colors, this tileset looks pretty derned realistic. The fish and everything are well-drawn. Included are suckers, hooks, signs, poles, blocks, and pointy things for your levelbuilding pleasure. There aren’t any fancy-schmancy “megaeyecandy” objects or neat-o animations, but there is a sufficient amount of features to keep people entertained. Simply point, if you can make use of this tileset (not as easy as you would think), it can make some great stuff. However, mastering the tileset is extrodinarily challenging. I’m not a huge fan of underwater levels, but with some creativity, you could make a pretty spiffular one. You have to actually use this tileset to do justice to it. In JCS, it looks a little dry. But when you combine it with the water event (like in the demo level) it looks really nice. Whilst on the topic of the demo level, I have to say that I like it. The only complaint I had is that it was too hard to distinguish the man (and rabbit)-eating piranahs from the nice, friendly, docile trout. Back to the tileset, the shipwreck tiles are confusing to put together but really look nice when you do put them together. To put how difficult this tileset is to use in perspective, I would say it is roughly 3 times as hard as Beach. It’s pretty much impossible to use if you don’t have at least 6 months experience with JCS. In that case, I recommend you simply enjoy this tileset for its beauty and don’t make a level with it. Still though, for advanced levelmakers who want to make an underwater level and actually can use this tileset without too much trouble, you’ve found your dream tileset. Download recommendation for all, though don’t expect for it to be easy to use.
+ PROS: Tileset looks great, well-drawn, first of its kind.
- CONS: Hard to use. Really, really, really, really, really hard to use. And unless you want your level to look really weird, it will have to be underwater. Enemies blend in with fish swimming in background if you choose to use them in the background.
VERDICT: At first, I was thinking that I would probably give this tileset a 7.5 to 8. After seeing it in action, though, I raised that to an 8.2. Simply put, this tileset isn’t easy to use at all. It’s very well-drawn, but only the most experienced JCS users will probably be able to put it to great use. Still, anyone who is interested in tilesets should download this, even if they are unable to use it in a level. It’s really that well-done and creative. Great job, Violet.
Various Edits: Moonblaze, I agree about the sucker tubes – they do suck. ;-P
Edit: Rating change to 8.5.
[This review has been edited by Trafton AT]