Since Trafton is apparently running a bit late on his review, ill review this.
First, before I start my review let me just mention that the lightning was completely unexpected and scared the hell out of me.
Lets begin:
GAMEPLAY: Its ok. There were some flaws such as the dead end in the bottom right/left corner which could easily have been fixed, I couldnt find any other gameplay bugs that take away from the rating. The level isnt really smooth, but thats mostly because of the many masking bugs medivo2 has. There were lots of springs, but I think the author overdid the hooks and vines a bit. Other than that, I rarely crashed into walls.
EYECANDY: Its basic, except like I said the lightning freaked me out at first, but then I got used to it. Im not a major fan of lightning, so I may be biased on rating lighting. The rain was ok, maybe it should of been in the backround though…Otherthan that, the eyecadny is basic. Nice lighting by the way, it helped prevent the level from being to dark.
LAYOUT: Some parts I think were to open, and some to crowded and hard to navigate. I think that there should of been some layer 3 hidden secrets (I couldnt find any, and I dont think there is any) so the level wont get boring as fast. The warps were good, helped avoid dead ends, but why werent they used in the bottom right or the bottom left? I found a few passages that were a bit to small, and the level wasnt really “smooth”.
TILE PLACEMENT: Yeah, nothing wrong here, just a basic medivo level.
PICKUP PLACEMENT: Twas either average, or a bit above. It was sparce in some areas, and a bit overused in others. I think the carrot could of been placed better, and there should of been more than 2 plus one carrots(The other is found in another big room filled with ammo). The powerups were also to close to each other, and to close to the carrot. On the left there is a passage with the blaster powerup leading to a big room with vines and many ways out where a carrot and seeker powerup is placed. Then, leading from that room there is a passage to the right where the bouncer powerup is located. They are all basically in the same place leading many people to go to that specific area when they are playing. The ammo is placed creatively enough though, and sometimes I think it was a bit overused in places.
OVERALL STATEMENT: The level is fine, but its not that good compared to some other levels of today. A year ago, it would of been thought as good, but now it doesnt seem like that anymore. Also, since i forgot to mention this in my reivew: The level can be spaz biased, some vines are to high. and require a double jump, or an accurate running jump, since some vines are placed to far from each other ranging in height. My final rating is 6.5, and I might give this a download reccomendation, depends on if you like these types of levels or not.