This is a fairly old level, which sort of shows. It was apparently originally created in late October of 2001. While it is a pretty fun play, by today’s standards it is not the best of levels.
EYECANDY
Tileset Use: Tileset use is OK overall. There are some things that look bit strange, such as the trees, the spikes (which don’t hurt you – they are actually springs) and where the sucker tube is. Tileset use is otherwise fairly good, though there is not anything groundbreaking. The basic ground tiles were all used well. Tileset use, aside the few “iffy” looking things, was generally good.
Tile Errors: I can not exactly say that these were tile errors, but some of the tiles in this were used in really unconventional ways that many would probably consider erronious. As I mentioned earlier, the spikes being springs was a little odd (though better than them being hurt events). Also, the sucker tubes looked weird. There was not all that much to complain about, though some of these things should have been done slightly differently.
Creativity: The tileset was not used very creatively. In fact, it was used as it generally was back when this level was made. There are a few interesting tile uses, but most of this is fairly standard. Nothing amazing here.
PLACEMENT OF STUFF
Carrots: From what I could see, there is only one carrot, located in the middle of the level. This is fairly good placement for it, though it can be a tad bit hard to get.
Powerups: I only could find two powerups in this level with a quick look, one located at one end of the level and the other at the opposite end. The blaster powerup is somewhat harder to get to than the bouncy, which can be frusterating.
Basic Weapons: Many of the basic weapons in this level are located within barrels. This means you have to take the time to
stomp the barrels, which can be a bit annoying. Other basic weapon placement was good. Unfortunately, this level contains the infinitely useless TNT ammo.
GAMEPLAY AND FLOW
Flow/Navigation: The flow of this level is…interesting. And in both a good and bad way. While the Float Up use is creative and well-done, it slightly detracts from the overall flow of the level. Flow is not as important in battle as in CTF, so this is still acceptable.
Layout: Layout needs work, mainly because there are a few dead ends that can only be exited via sucker tube. This is not a huge problem, but still it would be nice if there was a more constant layout. The layout of the middle area is very good.
BATTLE SPECIFICS
Compatibility: No crashes or anything. Yayness. The level file, however, is passworded.
SUMMARY
Back when it was created, this would have been considered a really good level. These days, however, it seems very slightly lacking. The flow of this level and the layout needs a bit of work, as do a lot of things in this level. Still, it is a fun battle level to play and great nostolgia. Just do not expect a masterpiece or anything. If you look at this level, you can see some common mistakes that were accepted as normal back when this level was made. This is not a bad level in any way. It is just that a few small elements need work. Other than that, it is a very good battle level that I recommend for download for battle freaks.
+ PROS: Solid level overall.
- CONS: Everything seems to just need a tiny bit of work.
VERDICT: My overall rating is a 6.7 and a download recommendation for battle and nostolgia freaks. If this was to be uploaded in 2001, this rating would probably be much higher. By that day and age’s standards, this is a great level. By today’s standards, though, it is just above average.