This is a symmetrical CTF level. And this is my review:
GAMEPLAY:
It isn’t bad, but I don’t like it much at all. It’s not too easy to get around, and the layout looks plain and boring. I can’t say making the level symmetrical was a bad idea. It’s definitely more balanced as your other levels, but I still feel the gameplay and the layout could be much better. It seems squared off in many places and very little choice of routes in others (like at the bottom near where the carrot is). I also advise not to use destruct scenary too often since it’s nearly pointless and slows players down. And the best way to avoid the spring glitch is to not use horizontal springs at all. Most levels don’t need them for good gameplay so yours shouldn’t either. Also, at the bottom left and right, there shouldn’t be those springs and pole where there is pepper spray. It impedes gameplay and it isn’t worth going out of the way.
EYE CANDY:
It’s nothing special, nor is it that good. The eye candy is basic, but the foreground is a little nuisance and the background could have been designed better (unless if the tileset is more limiting than I thought). When I make my levels, I always choose a good tileset where making good eye candy won’t be too hard. The tileset you used definitely isn’t one of Disguise’s best, so my best advice is to use more popular tilesets (even if you’re against that). This can help you get higher ratings with your levels.
CARROT AND AMMO PLACEMENT:
I would guess there are two +1 carrots and one full energy carrot. Not bad, except you can get both +1 carrots easily, though that’s not that big a deal. Ammo placement could use some work, but the powerups aren’t placed badly. You should spread +3 ammo more throughout the level and seldomly use crates and/or barrels.
HOST THIS OFTEN?
I’m thinking no. A 6.7 is what I’m going to rate this. This level is not even set to loop. I do like this level more than the prior ones, though.