First of all, I must say that I like this uploaad A LOT more than the previous ones by this author (not to mention the author’s previous somewhat questionable reviews by “relatives.”) Regardless, this is quite a good pack and definitely an improvement over some of the author’s previous works. The only level I really did not care for highly was the puzzle one, generally because the puzzle was not much of a puzzle at all – more the luck of finding something. Now on to the reviewity.
TILESET/TILESET USE: Tileset use is good enough all around, except in the levels that use the author’s own tileset, which is something Space-y. It definitely looks like the author actually put quite a bit of thought into eyecandy this time, and it came out well. Nicely done.
Pros: Looks very nice.
Cons: The Space levels using the author’s own tileset are of questionable eyecandy quality.
Rating: 8.0
WEAPON/ITEM/ENEMY PLACEMENT: Weapon, item, and enemy placement was quite strong. There were not excessive hurt events like in the author’s previous levels, but there were enough things to keep this pack challenging enough to hold interest.
Pros: Nice placement.
Cons: Nothing that really sticks out in the cons column.
Rating: 8.2
ORIGINALITY: I have no idea what this being a demo has to do with originality, but oh well. Simply put, this pack features nothing amazingly original, though it does have a few cutscenes. The plot was, happily, not abandoned mid-game in order to stray off to search for something else (more of an accomplishment than one might think) and everything was well-crafted. Not extrodinarily new or anything, but adequate.
Rating: 7.5
GAMEPLAY/DESIGN: All in all, there really is not much to say here. Definitely improved over the author’s previous less-than-amazing works. For instance, in other levels by him, there were quite a few unneeded hurt events. Not so in this pack. Well done.
Pros: Good gameplay.
Cons: Nothing huge.
Rating: 8.0
REPLAY VALUE/FUN FACTOR: The cutscenes, along with the fairly good gameplay, make this not a bad second play in addition to the first. There is nothing ultra-creative about this level, so there isn’t a huge amount of incentive to play it twice, but it is still solid the second time. Well done.
Pros: A good pack.
Cons: Nothing that boosts the replay value, specifically.
Rating: 7.7
OVERALL (not an average): While it is always nice to get high marks in everything, I think the most important victory is bettering your own skills and improving your own level making abilities. Satan is obviously doing so, as this is a certain improvement over his previous levels. The jury still seems to be out on this level – DanX obviously does not like it, and Violet really seems to. I think I will take a stake between Sun Fun Dude and Violet on this one. I do not think this is anything amazing, but definitely a vast improvement over previous works. And that is possibly the best achievement out there. Nicely done.
GAMEPLAY: A -
Layout: A -
Creativity: A -
Bugs: B+
EYECANDY: B+
Tileset use: A -
Eyecandy look: B
Creativity: B+
Bugs: B+
PLACEMENT: B+
Weapons: B+
Enemies: B
Carrots: B+
THE FINAL GRADE: A -
THE FINAL RATING: 8.0
+ PROS: A vast improvement over previous levels. Very well done.
- CONS: Not an amazing replay value, but nothing bad either. The space levels are bad-looking.
- Trafton