Auqa Zone 2.2

  • Rating: 3.4

Reviews and comments

    American Posted more than 20 years ago

    4

    Well, the level does work, and a few of the bugs that were reported were removed. Still, I am not convinced that this is a good level. Most of this review is identical to the last review, and for good reason. Simply put, this does not deserve a seperate file. REUPLOAD NEXT TIME.

    TILESET/TILESET USE: At least I know that GenEX has been listening to some suggestions, albeit not the ones that were extremely important. More eyecandy has been added in this version, definitely. But it still is not very good at all. Simply put, this level still remains ugly and plain.
    Pros: It looks better than it did last time, sort of.
    Cons: This tileset has just used up all of its worth, GenEX. Not anything new. At all.
    Rating: 3.7

    WEAPON/ITEM PLACEMENT: Not much to say here other than that there is nothing new and nothing astounding.
    Rating: 3.7

    ORIGINALITY: The level is original. The idea behind it is interesting. Still, there is nothing that was not in the last level. It’s getting old.
    Pros: It’s quite original.
    Cons: It is original because no one else wants to do it, for it is not a good idea in the first place.
    Rating: 3.0

    GAMEPLAY/DESIGN: Gameplay and design is unacceptable. Now that the level works, one can finally actually test this level. Still, there is nothing better. In many respects, I liked this level more when it did not work. Gameplay remains uninteresting and mainly focused on sucker kills. This level bares far too much simularity to “Rat Race,” an Onag level which was released ages ago, and is still better than GenEX’s level, despite its age.
    Pros: New gameplay, kind of.
    Cons: It is not a very good gameplay.
    Rating: 3.7

    REPLAY VALUE/FUN FACTOR: Replay is…well…just as interesting as first play. This level might be striking at first, but it does not improve with time.
    Pros: None.
    Cons: Nothing interesting here, other than the new gametype (sort of kind of new).
    Rating: 3.0

    OVERALL (not an average). Sure, it’s original. And sure it has improved in some ways. But regardless, this is not a good level. For all of the effort that the author took to make it work, this is not a good level at all. Next time, put a lot more time and a lot more effort into levelmaking. And use the reupload function.
    Pros: It’s original.
    Cons: It’s bad.
    Rating: 4.0

    GAMEPLAY: D
    Flow: D
    Layout: D+
    Creativity: C-
    Bugs: C

    EYECANDY: D+
    Tileset use: C-
    Eyecandy look: D+
    Creativity: D
    Bugs: C-

    PLACEMENT: C
    Weapons: C+
    Bases: C
    Carrots: C

    THE FINAL GRADE: D+

    THE FINAL RATING: 4.0

    + PROS: Interesting idea.
    - CONS: It may be an interesting idea, but any interestingness in this bad level was worn out by the second upload, if not a lot earlier.

    - Trafton

    EDIT: He has uploaded a non-working version. Sigh. Rating lowered to 2.2, accordingly.

    EDIT: New, still subpar version reuploaded. This one works – unfortunately.
    [This review has been edited by Trafton AT][This review has been edited by Trafton AT]

    Did you think this was a good review? Yes/No

    blurredd Posted more than 20 years ago

    3

    To be honest, The Warp Z0ne was better…

    GAMEPLAY:

    Not too different from that other level, just no warps. It is easier to get around, but it looks more dull than before. The worst thing in this version is the “secret” area with all of the food. It’s too easy to access, it’s annoying to go through (especially with the poles), and it’s not even needed. And better yet, the warp target is near some vines; if a player gets shot onto the vines, he/she will be stuck there. Also, it’s slightly harder to get into the bases. One tile wide paths are usually a bad idea to use.

    EYE CANDY:

    I suppose it’s better than before, but it’s still not that good. You might as well use a different tileset (and please don’t upload another version of this level again).

    CARROT AND AMMO PLACEMENT:

    Carrots in barrels? Carrots in barrels are the worst thing to use. Not only can a player hit the barrel so that several carrots appear, only works for the server can truly get them (other players can get 3 heart killed or whatnot). Ammo placement could be better, but at least the powerup placement is good.

    HOST THIS OFTEN?

    Less often than Battle3. I’m giving this a 4, and please make bigger levels.

    The Edit: Another victim of the edit. A 3 sounds more suitable. Sorry.[This review has been edited by BlurredD]

    Did you think this was a good review? Yes/No

    BlackRabite Posted more than 20 years ago

    It would work if you told me how I was supposed to fix the triggers so they go on when you enter from one side and off when you exit from the other.

    ~[GpW]NinjA Posted more than 20 years ago

    Yeah, it’s Trafton’s fault. Trafton, you suck.

    Strato Posted more than 20 years ago

    ok i guess i have to explain it… In the trigger zones switch on off to 1 and that will make the block dissapear. Set it around the block so it will dissapear as you come close. On the other side place the same trigger zone but set on off to 0. That will make it close. Have fun, and dont use the switch funtcion.