DanX
Posted more than 20 years ago
3
Ok… here we go again
Story: no story? umm… N/A
Tileset use: not so good… Especially the background is made very badly… 5
Desgin: Everything is a bit monotonious… and there’re few places I couldn’t get out from… 4
Eye Candy – well… didn’t notice to much of that… 4
Weapons and Enemies – the balance is maintaned but there’s one place where there’s too many enemies… There’re pickups here and there but perhaps too much of some of them. 6 will be enough
Originality – This is a very average two-level episode… nothing interesting nor original cought my eye… 2
Difficulty – T’was quite easy… 2
Gameplay – gets boring very fast… 2
Replay Value – none what-so-ever – 1
Overall Rating – Practice more and never use that music :) – 3
Daniel.
Clockend into a house…
At the start for some reason I am in a house then I go to hell? That sure was a weird start. Anyway when the first actual level started I was not impressed. The paralaxing objects were placed so badly. And the tiles were not used all that well.
Dig deeper into repeditive play…
Most of the two levels consist of long stretchs of ground with a couple of enemys (no fun or skill involed). Also sometimes it is not clear exacly what to do.
Anything to enjoy…?
Well not really its mostly pretty boring and bland. Paralax is bad and game play is bad (keep trying you will get better at making levels).
To Sum it up…
Pros
-Not really any foreground tilebugs
-Enemys were kinda decent
Cons
-Not very fun
-Bland design
-Paralax looked bad
Download recemoned? No.
Drake
Posted more than 20 years ago
4
Ok i will be lenient and give you a 3.7. It look like you gave this level a little bit of thought and planned but..
Likes-
A. Eyecandy- Nice but don’t over due! :p
B. Enemies- Nice selection, its good that you put right enemies with right tilesets!
C. Wepon placement- Nice but don’t use to much of one wepon you need to use diffrent types of good wepons not crappy ones BTW a power up can be usful here and there!
Dislikes-
A.Jazz vs Spaz- Not a very Jazz freindly level there are places i can get out with spaz but not Jazz.. There are even places i couln’t acess with spaz even!
B. Platforms- Some of your surfaces are like a stright of the same tile.. use more of diffrent tiles!
Now for the Overveiw
Game Play- Bad its just from left to right the whole level!
Diffuculty- Very simple.
And this Wraps it up! I give you a 3.7!
Good! Ya have learned something new too, but many things are still “invisible” for ya. I mean that you have to practice, So here are some tips for making a level with good eyecandy and gameplay.
-do not use to the walls and everytime floors the same tile, so it doesn’t look boring.
-Everyone must know how to place a good background to the layer 8, but layer 5, 6 and 7 are not important. So, if you can’t use them enough well, don’t use them at all. Or then place nearous tiles.
-Put regular packs of food, gems and ammo to your level, except if the level is a special level, where you shalln’t put some or any of these.
-Put enemies on your level too. And of course, effects, like lightning or water.
-Savepoints and carrots. (but do not overuse them!)
-Spend time and make longer levels.
-Remember the animated tiles.
-Test, that can you complete the level or episode properly, before uploading. (I saw that there were several places where couldn’t get through.)
There were some good tips to your level, but I think that there weren’t all of the available tips. I don’t remember, but try to practice, Your levels are funnier to play, when you make good levels, and are an proffesional levelmaker. Good luck!
I don’t give rating because you’re my friend.
Originally posted by DanX:
Ok… here we go again
Story: no story? umm… N/A
Tileset use: not so good… Especially the background is made very badly… 5
Desgin: Everything is a bit monotonious… and there’re few places I couldn’t get out from… 4
Eye Candy – well… didn’t notice to much of that… 4
Weapons and Enemies – the balance is maintaned but there’s one place where there’s too many enemies… There’re pickups here and there but perhaps too much of some of them. 6 will be enough
Originality – This is a very average two-level episode… nothing interesting nor original cought my eye… 2
Difficulty – T’was quite easy… 2
Gameplay – gets boring very fast… 2
Replay Value – none what-so-ever – 1
Overall Rating – Practice more and never use that music :) – 3
Daniel.
Hey! Daniel is my real name you know!