Planet of Battle

  • Rating: 3.2

Reviews and comments

    American Posted more than 20 years ago

    3

    “Planet of Battle” is a battle level using ET’s excellent ET Planet v2. Well, that is, if you can call it using. I find that it is a bit more close to abusing. Anyway, the level is pretty plain. It features some badly placed platforms, springs, and ammo and absolutely no background (happily, no SP blurring problem). The lack of a background makes this level look really desolate, which is accurate, since it is.

    TILESET/TILESET USE: Again, it’s more like “abused” than “used”. The entire level features many attempts at eyecandy, none of which are all together that sucessful. They all end up looking cheesy, badly-done, and really messed up. This level is simply ugly in many ways. The tileset use is subpar, and there’s little more to it.
    Pros: No.
    Cons: Yes.
    Rating: 2.7

    WEAPON/ITEM PLACEMENT: Item placement was not as atrocious as eyecandy was, but it still was not much good. Weapon placement was more or less where the average player would go, and it showed a bit of though, but not enough to make it a saving grace for this otherwise ill thought-out level.
    Pros: It’s not as bad as it could have been.
    Cons: It’s still pretty bad.
    Rating: 3.7

    ORIGINALITY: This level is about as original as Diet Pepsi.
    Rating: 1.7

    GAMEPLAY/DESIGN: “Gameplay? Gameplay? We don’t need no stinkin’ gameplay.” At least that’s what the author must have been thinking when he made the level. There is absolutely no thought put into gameplay. For instance, there is a frog morph and Eva, which doesn’t work in multiplayer, where the level must be hosted. Oopsie. The rest of it was no better.
    Pros: Not really.
    Cons: Too many to mention.
    Rating: 2.0

    REPLAY VALUE/FUN FACTOR: I attempted to make an analogy to how fun this level is but failed. Just pretend there is something clever here regarding the guy at the fair who guesses your age for a prize.
    Pros: None.
    Cons: Not fun to replay.
    Rating: 2.0

    OVERALL (not an average): I think I have made my point. Avoid this level.
    Rating: 2.5

    GAMEPLAY: D-
    Flow: D
    Layout: D
    Creativity: E
    Bugs: D

    EYECANDY: E
    Tileset use: E
    Eyecandy look: E
    Creativity: D-
    Bugs: D-

    PLACEMENT: D
    Weapons: D
    Bases: N/A
    Carrots: N/A

    THE FINAL GRADE: D-

    THE FINAL RATING: 2.5

    + PROS: The level did not explode and damage my furniture.
    - CONS: It did, however, force me to play it.

    Keep on working on levels but spend more time on them next time.

    - Trafton

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    Violet CLM Posted more than 20 years ago

    3

    This is the sixth upload I have downloaded in a row that is below average. This is not a good sign.

    TILESET/TILESET USE:
    WOW! EVERYTHING FITS TOGETHER!
    Possibly one of the best parts of this level is the fact that there are no major tile bugs. In fact, the only ones I remember seeing are the hooks, which suspend themself from nothing. I am not totally sure why this is done, anyway, but I guess it does look better that way then it would if they were attached to seriously long chains attached to the top of the level.
    WHERE IS EVERYTHING?
    I refer, of course, to the background. Layer 8 is a single black tile, and the only background eyecandy (if you can call it eyecandy.. I can’t) is a little hovering thing pointing towards warps for Bad Fans and Good Fans. This is inventive tileset use, I must admit, but which would you rather have? Good eyecandy, or one little bit of inventiveness? That was a rhetorical question, and I do not expect you to answer it.
    Pros: Few noticable tile bugs.
    Cons: No background to speak of.
    Rating: 4.0

    WEAPON/ITEM PLACEMENT:
    WHATEVER HAPPENED TO BALANCE?
    All right, so it’s not that bad. Still, some places have lots of weapons, and some places (in paticular the flat bottom) have none. The author manages to place the weapons better then in his/her last level, but it still is not, sadly, very good. There is entirely too much ice (even an ice powerup) to be understandable, and there’s TNT, as well.
    AND, UM.. ITEMS?
    Sorry, no. There are several carrots laying here and there (..five, maybe?) but the level is big, and the carrots are small. There are (unless you count the not working Fast Feet) no real other items, and so this is a shortish subsection.
    Pros: The weapon placement is kind of ok.
    Cons: However, it’s unbalanced, and I can’t say I really like the carrots either. It is, however, hard to have good carrot placement in a level that is mainly flat with hooks, so I was not quite as harsh here as I could have been.
    Rating: 3.0

    ORIGINALITY:
    ORIGINALITY? IS THAT, LIKE, EDIBLE?
    The sole originality in this level (though I’ll admit it Is interesting) is the Good Fans/Bad Fans area somewhere in the level. It’s big enough I find it hard to give you approximate coordinates. The Good Fans (the invisible, easily missed warp on the left) get an ice powerup and some fastfire, the bad fans (the easily missed warp on the right) are stuck in a room with torches and told it is hell. However, it’s easy enough to get out of them, so worry not.
    Pros: The part that is original is original.
    Cons: Nothing else is, and I think it could have been better executed as well.
    Rating: 2.2

    GAMEPLAY/DESIGN:
    PEOPLE LIKE EVERYTHING TO BE FLAT, RIGHT?
    No, that’s in masking. Levels should NOT be flat, and this one just is. The bottom is mainly a one tile high plain, with a few slopes here and there. There are a number of small platforms floating in mid air, which can be reached by hooks, or spending long seconds in helicopter-earing to them from other platforms.
    SURELY IT’S NOT AS BAD AS ALL THAT. THE OTHER FACTORS?
    Well, let’s talk about events. The author, to his/her credit, did get the hooks to work. And the H-poles (though they’re just a little questionable). However, he/she did include two factors which I can not approve of. The first of these factors is the radioactive area. The author shows that he/she has no experience in online play, and so has you turn into a frog and be kissed by Eva. There are also two very wide bridges. Now, bridges are fine, IN THE PROPER CONTEXT. I.E. platforms which you go up through from below. These could just as well be completely solid and they wouldn’t effect the gameplay, other then to lower the chance of DBZ (Divide by Zero) errors.
    I DON’T UNDERSTAND ANY OF THAT. LET’S PLAY IT!
    No, let’s not. The gameplay, as you might expect from the design, is bad. The whole level is way too big, and way too empty to have the bigness be usable. I would be slightly (I think) more lenient here if it were a CTF level, as they are normally bigger, but this is a “Planet of Battle” and is not CTF. Add the size to the fact that hooks are really annoying to jump between, and you get non-satisfying gameplay that, in combination with the other factors, will send anyone in your server running away back to the server lists.
    Pros: Ok, to be honest, there is ONE place that is almost well done. The very bottom right corner looks like it’s playable.
    Cons: “Yes.”
    Rating: 2.2

    REPLAY VALUE/FUN FACTOR:
    DEJA VU ALL OVER AGAIN.
    I just got through telling you that it isn’t fun to play. You may feel like staying around for a few minutes to stare in horror, but unless you/the host is Very witty, the clients are unlikely to enjoy themselves.
    Pros: There are one or two interesting places.
    Cons: “Yes.”
    Rating: 1.7

    OVERALL (not an average):
    SO LET’S COME UP WITH SOMETHING GOOD, SHALL WE?
    Yes, let’s. There are very few bugs in this level, unless you count the Eva/Frog area’s not working in multiplayer, and the H-poles not being perfectly aligned with the thing they are on. Again, there are few tile bugs, as well. I don’t know if this was beta tested or what, but the author did seem to make this relatively functional. Functional is, of course, a rather broad term.
    AND THE FINAL VERDICT IS…..
    No. Don’t download this. This is worse (imho) then Auqa Zone, Dimension3, and several other recent uploads.
    Pros: The layer 4 tileset use is actually pretty good, there aren’t too many bugs, and parts of it are interesting.
    Cons: Too many hooks, the bridges are kind of pointless, the Eva/Frog area won’t work in internet play, and the gameplay is just bad.
    Rating: 3.0[This review has been edited by Violet CLM]

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    Waz Posted more than 20 years ago

    2

    Just like your other level, this one is very straight and empty. The weapon placement is mostly also bad. There’s no good gameplay or anything, and the layout stinks.

    Good things: the tileset was mostly used correctly, but I spotted a bug. There’s some sort of tree that looks too weird to be placed right.

    Bad things: bad weapon placement, bad gameplay, empty, straight…

    But, don’t give up! You’ll get it too!

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    proximus Posted more than 20 years ago

    6

    We all have to start out somewhere and making a good level takes patience, practice and a bit of skill… bla bla you know the rest.

    Anyway, despite what the other reviewers have said, this isn’t as bad as they make it out to be. Don’t get me wrong… it’s still poor quality and all, but it’s heading in the right direction.

    There’s too much ammo all around, which actually makes it feel more like a CTF level than a battle one. You might wanna conserve a bit on that. While sometimes a level with tons of weapons and everyone blowing each other to kingdom come CAN be fun, a level with more strategically placed weapons tend to generally stay fun for much longer. Weapons that players have to work for and earn always keeps a level interesting.

    Next, the eyecandy. Your level looks bland, despite the interesting tileset. Experiment with ways to make the level look more appealing… background layers, foreground stuff and the like. See how the author used it and try to emulate that style or even improve upon it. Making a level look better doesn’t mean you have to make it more complex.

    Lastly, the design… the level is flat for the most part while other parts are hard to navigate. A level does not need to be complex, but it should be able to flow… look at the original Epic battle levels. Those frogs and Evas are, in my opinion, a bad idea because they hinder the game flow. Putting these things in levels might seem like a good, refreshing idea but make sure that it’s a working one.

    Keep at it and I’m looking forward to more of your stuff in the future.

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