Well, this is not much of an improvement over the author’s previous works, but it does show some effort. Still, it needs quite a bit of work.
TILESET/TILESET USE: The used tileset was “Diamondus”. Not only is Diamondus generally overused, but this level does not use it all that well, and it ends up looking pretty bad. While there are not tons of tile errors, there are a lot of parts that look questionable or generally bad that severely detract from the overall look and feel of the level. Not very good eyecandy.
Pros: Does not have tons of tile errors.
Cons: Boring eyecandy. Questionable tile uses.
Rating: 4.0
WEAPON/ITEM PLACEMENT: There is some good weapon placement, but mostly this level consists of a lot of badly done clumping. The basic ammo placement is good, but definitely good have been better. There are far too many powerups for a CTF level and a small one at that.
Pros: Basic ammo placement was livable.
Cons: Clumping.
Rating: 4.7
ORIGINALITY: This is not very original at all.
Rating: N/A
GAMEPLAY/DESIGN: Gameplay and design is where this level performs worst. The most noticable problem is that there is quite a good deal of flag bug. In order to prevent flag bug, the level must be surrounded by a 3-tile mask on every side of it. Because of the flag bug, this level is everything but unplayable. The rest of the level does not fare well either. There are warps to the start where there should not be, and the “warp center” sort of messes up any strategy that could be planned. Gameplay is possibly the weakest aspect of this level.
Pros: No.
Cons: Yes.
Rating: 2.0
REPLAY VALUE/FUN FACTOR: This level is not enjoyable at all to play, which obviously makes for a poor replay value. Mix that in with the flag bug and you’ve got yourself a 1.7.
Pros: None.
Cons: Not interesting, bad eyecandy, flag bug…
Rating: 1.7
OVERALL (not an average): This level has quite a few problems. It is buggy, has flag bug, and even the values in which it is not flawed greatly it shows very little quality in. This level does show a tad bit of effort, but not much. I would recommend that the author test their levels more thuroughly and next time put more effort and time in JCS into them or they will continue seeing poor scores.
Pros: None really.
Cons: Flag bug. No pros.
Rating: 2.7
GAMEPLAY: D -
Flow: D -
Layout: D -
Creativity: D -
Bugs: F
EYECANDY: D -
Tileset use: D -
Eyecandy look: D -
Creativity: D -
Bugs: D
PLACEMENT: D
Weapons: D
THE FINAL GRADE: D -
THE FINAL RATING: 2.7
+ PROS: None to mention.
- CONS: Flag bug, poor eyecandy, poor gameplay, poor placement. Nothing really good about this level. Spend more time on your levels in the future, please.
- Trafton