TILESET/TILESET USE: The author uses Diamondus, but there is no background eyecandy. However, most of the tiles seem to fit together, and there is nothing horribly bad or something like that.
Pros: Fits together decently.
Cons: Doesn’t manage to look good.
Rating: 4.5
WEAPON/ITEM PLACEMENT: No. Just.. no. There’s an easily accessible (go into the warp next to the start) bubble shield, and the warp on the right will give you some seeker ammo, or seeker/blaster powerups.
Pros: No.
Cons: Yes.
Rating: 1.0
ORIGINALITY: There is little that is original about this level. The easily accessible bubble shield has been done before, only better.
Pros: Umm.. the warps between leafs was kind of original.
Cons: Yes.
Rating: 1.5
GAMEPLAY/DESIGN: The design is a flat surface with warps to goodies on either end. The gameplay is getting the bubble shield, finding someone who doesn’t have it, then trying to roast them while they desperately attack you with their powered up seeker and/or blaster.
Pros: No.
Cons: The good stuff is way too accessible, the level is way too flat.
Rating: 1.2
REPLAY VALUE/FUN FACTOR: Just.. no. No.
Pros: Still no.
Cons: There is very little fun to be had from this sort of gameplay.
Rating: 1.0
OVERALL (not an average): There is CHEESE ahead! Unless you’re going left. Anyway, this is a flat level with too much power for the players, not enough alternate routes, etc. It’s also rather Jazz-biased.
Pros: Some interesting things, showing that the author’s talent may mature.
Cons: No eyecandy to speak of, poor design, doesn’t look fun to play.
Rating: 1.5
Just in case you plan to, please do not post a review *censored*ing me to suffer in torment forever, writing long reviews with a computer that crashes just as they are almost done. I rate levels on their merits, and not depending on who the author is. CelL could have uploaded this and gotten the same basic review, with a few exclamations of surprise added on.