I must admit that this is a lot better than I expected. It shows quite a bit of effort and while it is pretty small, it is well-done.
TILESET/TILESET USE: Tileset use is actually pretty well-done. It uses CelL’s first version of the “JJ1: Battleships” conversion. It is overall a very nice looking level, even though there is not anything much extrodinary about the level’s eyecandy and overall look. Still, it’s enjoyable and nice-looking.
Pros: Good looking.
Cons: Nothing amazing.
Rating: 7.2
WEAPON/ITEM PLACEMENT: This category, of course, includes enemies when I am reviewing single player levels. Placement was quite well-done in this level, notably enemy placement. There were not any carrots or save points, but that is not too bad, because this level is not that big and is not all too hard. I finished without losing any lives when I was trying, but it was not too easy. Overall, this level is a good balance of difficulty but reasonableness. I would say that it is an easy level, but occasionally playing an easy level is not that hard.
Pros: Well placed.
Cons: None to speak of that are very major.
Rating: 8.0
ORIGINALITY: This level is based in space, which is not that original. Still, it is well-done enough to be enjoyable and original enough.
Rating: N/A
GAMEPLAY/DESIGN: When reviewing single player levels, gameplay and design is sort of a melding of other various categories, including enemy placement. Overall, this level has some pretty well-done game design. While it is small and not that hard, it certainally is an enjoyable quick play, even if it isn’t that lasting. Problems? There are a few. When the level ends, it attempts to go to title.j2l, which, under most circumstances, does not exist. It would have been better if the level had been set to loop back to itself, but that isn’t a huge problem. There are a few areas in which where you are supposed to go is difficult to realize, but that is the minority. The other factors, which include level layout, are pretty good. There is not much of a storyline, but since there is only level in this case, that is not much of a problem.
Pros: Well made.
Cons: Smallish. No next level.
Rating: 7.7
REPLAY VALUE/FUN FACTOR: This level is small, but fun enough to play again.
Pros: Fun to play.
Cons: Nothing amazing.
Rating: 7.2
OVERALL (not an average): Overall, this level is pretty good. There are a few problems, and there is the fact that it is only one relatively small level that should be considered, but it definitely is enjoyable for a quick play or two. It’s easy and fairly brainless, but sometimes when you are tired, that is all you want in a level. Most of all, however, it is fun and shows effort, which is all that can be asked. It would have been nice if this level was part of a larger pack or was longer, but I’m glad that the author is making more levels, because if he was to make a pack, I’m sure it would be quite good – this is.
Pros: Shows a lot of promise.
Cons: Small. Only one level. No next level setting.
Rating: 7.5
GAMEPLAY: B+
Flow: B+
Layout: B+
Creativity: B+
Bugs: B+
EYECANDY: B+
Tileset use: B+
Eyecandy look: B+
Creativity: B+
Bugs: A -
PLACEMENT: A -
Weapons: B+
Enemies: A -
Other: A -
THE FINAL GRADE: B+
THE FINAL RATING: 7.5
+ PROS: Promising.
- CONS: One fairly small level. Nothing extraordinary. No next level setting.
- Trafton