DarkHelmet's palace

  • Rating: 5.8

Reviews and comments

    American Posted more than 21 years ago

    5.7

    This is an interesting Castle-based level from a relatively new levelmaker. It’s always nice to see new levelmakers, and this level definitely is promising. Regardless, it is a bit small, and does need some more work before it can be considered a full-fledged level.

    TILESET/TILESET USE: The tileset used was the default “Castle” tileset by the Epic Team. Everything seemed to be put together relatively well, although there were a few somewhat questionable tile uses and the level was hard to place in a natural environment (what is it? A floating castle? What’s above it?). However, eyecandy was still nice. The Castle tileset is not exactly an amazing or underused tileset, but still this level managed to make okay use of it.
    Pros: Everything seems to fit together.
    Cons: Nothing amazing.
    Rating: 6.0

    WEAPON/ITEM/ENEMY PLACEMENT: This area probably needs some work before it can be perfected. Basic ammo placement was more or less good, but there was little powerups (which isn’t a bad thing for such a level). Other stuff was placed more or less well, with a few small inconsistincies that I noticed. Nothing big, though. Sufficient, and slightly above average.
    Pros: Well placed.
    Cons: Still not perfect.
    Rating: 5.5

    ORIGINALITY: Like many levels recently, this level is neither particurally original, nor particurally unoriginal. The level’s top eyecandy was something I have never seen before, but the rest was a pretty basic castle level. Needs more foreground eyecandy.
    Rating: N/A

    GAMEPLAY/DESIGN: The level is small, but what is there is enjoyable. Flow is, as always, less important in battle levels than it is in Capture the Flag levels, but this level has an okay flow. There were a few warp uses which seemed a bit odd, but nothing which hurt this level badly. Layout was good, and although the level was small, it was pretty fun to play, especially when quite a few people were playing the level at once (such as in an online environement).
    Pros: Nicely done.
    Cons: Small.
    Rating: 6.0

    REPLAY VALUE/FUN FACTOR: This level is small, but it is pretty fun to play more than once. Especially when you can get several people into the game.
    Pros: N/A.
    Cons: N/A.
    Rating: N/A.

    OVERALL (not an average): This level is very much promising. It may use a fairly bland Castle tileset and may be small, but it is nonetheless not a bad play and worthy of a look. I can not see it being hosted very often but it definitely shows promise if the level author keeps making more levels and improving. This is a fun level, more or less, though it needs some work. A better atmosphere is needed, in addition to a larger level and some light improvements. Other than that, well done.
    Pros: Shows promise. Not bad gameplay.
    Cons: Still needs some work. Small.
    Rating: 5.7

    GAMEPLAY: C+
    Flow: C+
    Layout: C+
    Creativity: C
    Bugs: B

    EYECANDY: C+
    Tileset use: C
    Eyecandy look: C+
    Creativity: C
    Bugs: B

    PLACEMENT: C
    Weapons: C

    THE FINAL GRADE: C+

    THE FINAL RATING: 5.7

    + PROS: Fairly fun and definitely a promising level.
    - CONS: Nothing amazing, still. Small. Weird atmosphere.

    - Trafton

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    FireSworD Posted more than 21 years ago

    5.2

    Well, a level that was started before his first and finished after his first. Is it better than his other? lets see…

    The gameplay was ok, I enjoyed the few times I played this, however it’s based on the concept that most battle levels use: running around randomly shooting. And this level takes that to a high level as it’s platformy and small. It would be good for a mindless brawl but not for serious situations like duels, in my opinion.

    The ammo and powerup placement helps the gameplay I described above. Although it’s not bad.

    The eyecandy was average but there were some tiny things that caught my attention for a matter of seconds like holes in the walls and a thing that’s normally used in layers 5-7 that was used on 4. That’s about all.

    Little strategy is involved here. It’s platformy and forgiving layout eleminate most of this aspect from the level. This is easily the worst part of this.

    The fun factor is existant but like I described in the gameplay, it’s good for a little brawl every now and then. However compared to other battle levels i’d say it’s average.

    Overall, this is an average battle level.

    Download reccomendation: nothing really interesting/new, I wouldn’t reccomend it to thoose who have little time to waste it on something that’s a been there done that. However, I reccomend it to all battle fanatics to add it their collection.

    Also try: unimatrix zero

    - fs [This review has been edited by Fire Sword!]

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    Waz Posted more than 21 years ago

    6

    Not too bad.

    Tileset use: rather good. I saw bugs, but there weren’t many.

    Layout: actually quite interessting. I have the feeling there’s something “new” in it, but I can’t tell what it is.

    Event placement: weapon placement was good. There was a sucker tube, but I didn’t get what it was doing there.

    Eyecandy: average. Nothing special.

    Overall: a funny level worth a download.

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    Lark Posted more than 21 years ago

    6.2

    Everything in the above rating I was thinking as I played this level, myself. I thought it was very creative to use most (or maybe all) of the background layers in the castle tileset. I’ve never seen it be done much.
    Download? Yes (or you could just wait for somebody to host it :-])

    I added .2 points just for the cool background usage. :-p

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    Blackraptor Posted more than 21 years ago

    5.7

    Well, I’ve seen this hosted many times and since Darkhelmet asked me to review this, I guess I will.

    TILESET/TILESET USE: The tileset used was castle. The tileset use, I found some of it interesting. Like the layer 5 (or at least it looked like 5 to me) with those backround eyecandy things on top of the brown backround brick tiles, that was really cool. Though there was a deal of backround eyecandy missing (no layer 6 or 7). There wasnt much foreground stuff as well, but at least it was basic.
    Pros: Basic eyecandy, the layer 5 thing amused me.
    Cons: Just basic.
    Rating:6

    PICKUP/ENEMY PLACEMENT: Well, the author has included some powerups here, and they were placed ok. The ammo could use more creativity in some places, other than that there werent much inconveniences. Springs were sometimes placed annoyingly.
    Pros: Basically ok
    Cons: Nothing really extraordinary.
    Rating:5.7

    ORIGINALITY: Well, its hard to be original since there is so much castle levels out there. The top was somewhat original, but nothing else. For a new levelmaker using overused tilesets, originality is quite hard for them to master, so I wont ratethis level on originality, but good job on the layer 5 top thing.

    GAMEPLAY/DESIGN: I found some flaws here. There were some small ones like the fact I wasnt particulary fond of the left side, since the bottom of it was a big dead end (the only way to get out is to go back up, since there is a wall to the left and columns to the right, as well as a floor to the bottom) I did’nt like the fact that I sometimes bumped into the sucker in the wall and it jutted me back, some triggers could of solved this but it wasnt really a big problem. I also wasnt particulary fond of where the warp in the bottom takes you.
    Pros: Basic gameplay
    Cons: Many things could of been better, and some small downfalls.
    Rating: 5.5

    Replay value/fun factor: The level is easy to move around at, and would be fun to play with more people, except for the small gameplay downfalls.
    Pros: Fun to play
    Cons: Some annoying things
    Rating: 6.5

    OVERALL: A small nicely designed level, with no real complaint except for some small ones which don’t hurt the level toobadly. Its ok and quite good for your second level.
    Pros: Nicely done, basic and fun to play
    Cons: Some small errors such as lack of eyecandy, potential dead end, warps not really needed, ammo was sometimes strange, somethings could of been fixed.
    Rating:5.7

    Final Rating: 5.88=I’ll give this a 6 and good job on it.

    One more thing, the next level setting is to a different level which isn’t included in the pack. This isn’t good, since the player may not have the other level. Sadly, the rating was dropped by .1 point and was rounded to a 5.7. =([This review has been edited by Blackraptor]

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