King of The Hill(New!)

  • Rating: 1.1

Reviews and comments

    Violet CLM Posted more than 20 years ago

    1

    First I’d like to say that King of The Hill is by no means new. It is possibly the oldest custom gametype around, though I’m not sure how sucessfully it has ever been engineered. What with one thing or another (such as the tileset being Diamondus) I did not have the highest hopes for this level.
    It was worse then I feared.

    TILESET/TILESET USE: Ummm… no background eyecandy, no foreground eyecandy, layer 8 not textured, a few tile bugs. That pretty much sums this factor up.
    Pros: Layer 8 tiles, not that many tile bugs.
    Cons: See above.
    Rating: 1.2

    WEAPON/ITEM PLACEMENT: At the top of the “hill”, there is a high number of generating Seeker/Ice ammo (which generates fairly fast). I do not even know why seekers are up there, as it seems sort of useless in such a small area. RF or TNT I could understand, but not seekers. Regardless, very little thought appears to have been spent here.
    Pros: There is ice.
    Cons: Very “click click click done”.
    Rating: 1.5

    ORIGINALITY: There is really nothing original about this level. If the author had added some cool automatic thing to give a point to whoever the winner was and then start a new round, that would have been ok. As it is….. just no.
    Rating: 1.0

    GAMEPLAY/DESIGN: The level consists of a four tile wide “hill” with a pit on either end leading way down into some water beneath. There is no way to get back up for the next round, so the host (assuming there is one) would have to use Project Controller.. not that there’s a next level setting!
    Pros: Hey, it’s King of The Hill..
    Cons: ..executed poorly. The platform is way too small for more then two people, and the ammo doesn’t really help either.
    Rating: 1.5

    REPLAY VALUE: There are, simply put, better KoTH (or similar) levels out there.
    Pros: No.
    Cons: Yes.
    Rating: 1.0

    OVERALL (not an average): One fact not mentioned in the level uploading process is that this is a BETA. I suppose I should be relieved, except for the fact it means the author will probably post a second version later on. Anyway, this is a low quality level which looks like the author spent two minutes on.
    Pros: The author managed to avoid placing invisible tiles on top of the pits.
    Cons: The author managed to avoid placing quality.
    Rating: 1.2[This review has been edited by Violet CLM]

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    American Posted more than 20 years ago

    1

    This level is just…no. That’s pretty much all that I can say for it. It’s a simplistic level using the Diamondus tileset, and at that, it’s a really, really, really bad one. It features absolutely no eyecandy, a gameplay that is nowhere near new, and well…it’s bad. The entire level is just one small enclosed platform with seekers and ice surrounding it. The idea is to shoot the person off of the platform, down into the water below. A simplistic and somewhat effective idea, but just not fun. First of all, one has to rejoin to play again. Secondly, this level has its share of problems. No multiplayer start, for instance. I can not imagine that this took longer than a minute to make. Now for the review.

    TILESET/TILESET USE: The tileset used is Diamondus. What is there to say about the tileset use here? Perhaps that this is absolutely horrible tileset use. While there are not many tile bugs (not to say that there are not any – the platform looks strange), there is too little eyecandy for that to be a tangable benefit. This ends up being one of the most ugly levels to come along in recent history, and definitely not enjoyable to look at. The best-looking part of this level is perhaps the water, and the author did not make that.
    Pros: None to speak of.
    Cons: No eyecandy.
    Rating: 1.2

    WEAPON/ITEM/ENEMY PLACEMENT: All the weapons in this level are located slightly above the play area, where there are some seekers and ice to be used during play. There is not much to be said for this. Distribution seems random, though it would be hard for this not to seem like random distribution, all things considered. All in all, weapon placement is absolutely unacceptable.
    Pros: None.
    Cons: Quite a few.
    Rating: 1.0

    ORIGINALITY: There is nothing original about a platform with ammo and then water below. This gametype is no where near new, and it really can not be considered a full gametype.
    Rating: 1.0

    GAMEPLAY/DESIGN: Gameplay? Gameplay?! There is no gameplay! This level is a platform, ammo, and water. There is absolutely nothing more to it than that. What to make of this? Well, it is not fun. It is plenty glitchy. And you can not host it multiplayer because, well, there are no start positions. Gameplay was also unacceptable and this level should not have been uploaded.
    Pros: NO.
    Cons: YES.
    Rating: 1.0

    REPLAY VALUE/FUN FACTOR: The problem with this level is that there frankly is no way to replay it, in that the level crashes if you try to host it. Not that you would want to replay it in the first place. There is nothing interesting about this level at all. Period.
    Pros: N/A.
    Cons: N/A.
    Rating: N/A.

    OVERALL (not an average): This is an unoriginal and frankly terrible level. You have to add the start positions yourself, and even then the gameplay gets steadily more painful. There is no system to gameplay – you just have to rehost it when everyone is out. I think this level can be summarized with one word, and that word is “no.”
    Pros: No.
    Cons: Let’s see…it doesn’t work, it’s bad…shall I go on?
    Rating: 1.0

    GAMEPLAY: F
    Flow: F
    Layout: F
    Creativity: F
    Bugs: F

    EYECANDY: F
    Tileset use: F
    Eyecandy look: F
    Creativity: F
    Bugs: D

    PLACEMENT: F
    Weapons: F

    THE FINAL GRADE: F

    THE FINAL RATING: 1.0

    + PROS: Absolutely none.
    - CONS: Doesn’t work. Really bad.

    - Trafton

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    Blackraptor Posted more than 20 years ago

    1

    I will use the same reviewing method that Violet and Trafton use, since it works the best.

    Firstly, like people mentioned, the gametype isnt new, I’ve seen it before a few times. I have expected a great deal more from this level, hoping it was a fun king of the hill game, but its a basic level, nothinh special, and looks like the author was in a rush to show his “new” gametype and most likely only spent 5 min on his level.

    TILESET/TILESET USE:
    The level uses the diamondus set, as the above reviewers probably mentioned, thankfully, it uses the day version, which is a bit less used than the night one. The tileset use, though, is very poor. The slope you’re on when you start isn’t done very well (look at the edges plz) and hardly any tiles are used. I was quite dissapointed in this, since there isnt any eyecandy whatsover, the backround isnt even textured (!!) and well, you get the point.
    Pros: More than 1 tile was used.
    Cons: Many.
    Rating:1

    PICKUP/ENEMY PLACEMENT:
    In levels like these, I’d expect some more ammo. All there is are some seekers and ice surrounding the platform you stand on (which is like 4 tiles wide). The ammo would cause chaos, and some ammo is placed really low so that only spaz can get it by falling and double jumping back up.
    Pros: At least there is ammo, and the ammo choice could of been worse
    Cons: A bit Spaz biased, all clumped (which is mainly because of level side I might add)
    Rating: 1.5

    ORIGINALITY: No. There could of been something new and interesting here, but there isnt.
    Rating:1

    Gameplay/design: I would give this a 0, if I could, but 1 is the lowest. Gee, youre on a single platform, with clumps of ammo surrounding you, a pit of water below which you cant get out of, and around 10 people in your server playing. Firstly, I don’t know how everyone can fit on a one tile platform, secondly, based on the size I’d say this would only last around 2 minutes, maybe less.
    Pros: None
    Cons: Everything
    Rating:1

    Replay Value/Fun factor: Unless you consider falling off a 4 tile platform into a pit of water and that you can’t get out fun, then I would give this a 1.
    Pros: No.
    Cons: Not fun, too short, not enough room to support many players.
    Rating:1

    OVERALL: A poorly designed level, which can only hold about 3-5 players, and that there is no way of winning this level unless you use controller (but that wouldnt do anything since THE LEVEL DOESNT HAVE A NEXT LEVEL SETTING!!!At least there is someammo here.
    Pros: At least the author remembered to include ammo.
    Cons: Poorly designed, bad gameplay, ammo clumped, no next level setting, bottomless pit which you can’t get out of etc etc.
    Rating: 1.2

    FINAL RATING: 1.116666667=I’ll be nice and give this a 1.2, since it could of been worse.

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    CraccoBoy Posted more than 20 years ago

    no time to write a review, but indeed, king of the hill is a sooo old gamemode…

    Waz Posted more than 20 years ago

    Old or not, this game mode is just boring(which doesn’t mean I don’t encourage people to make new modes. New modes sometimes rock).

    I won’t rate the level, since it’s only some sort demo level for this gametype. And, since the gametype already exists, I won’t rate it either. Which means there’s nothing left to rate.

    So, no rating from me.

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    spazz Posted more than 20 years ago

    I won’t rate it, it’s just too boring.
    I like the Diamondus titleset, yeah when there’s eyecandy in it, here’s just no eyecandy.
    You only can stand on a NON-EYECANDY platform and shooting bad guys. Not interesting and when you play it over and over again you’ll proberly fall asleep because there’s no real gameplay and stuff. Spend more time in your levels, make them bigger, put more eyecandy in it. And practise makes perfection. :)

    No download reccomend.

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    Amstel Posted more than 20 years ago

    hmm a good i dea but a very bad level, make it bigger and better plz.