I have to say that the first time I saw this rating, I thought that it would be extermely overrated. And while it is significantly overrated, I have to say that I am pleasently surprised by the level. For a first level, this is really, really good and absolutely shows quite a lot of promise. Keep working on levels – this is nicely done.
TILESET/TILESET USE: The tileset used is the somewhat difficult but still nice-looking “Colon” tileset. Everything fits together fairly well. There is not anything amazing about the eyecandy, though – it is more or less plain as a general rule, and the walls look sort of messed up, but generally everything fits together and it looks good.
Pros: Everything seems to fit together.
Cons: Nothing amazing.
Rating: 7.5
WEAPON/ITEM/ENEMY PLACEMENT: Weapon placement was probably the worst aspect of this level. There are a lot of barrels put together in one place in some areas (“clumping”) and the basic ammo is a little sparse and seems to be placed in some not-so-interesting ways. Still, there may be some room for improvement, but generally weapon and item placement is good, especially for a first level.
Pros: Well placed.
Cons: Some clumping.
Rating: 6.7
ORIGINALITY: There is not anything ultra-original about this level. It is just a solid, Colon-based level. There is little here that has never been seen before, and nothing amazingly original, but, well, it is still really good for a first level, and that is what counts.
Rating: N/A
GAMEPLAY/DESIGN: This level is relatively small, more or less. It’s probably about half way between small and moderate-sized. The layout is fairly unusual though still nicely done. Flow was a bit difficult in some parts, and I often did hit into walls, but that is not as important in battle levels as it is in Capture the Flag levels. Gameplay is good, though there are a few problems that need to be worked out before this level can be really good. Very good for a first level.
Pros: Nicely done.
Cons: Small. The flow needs a bit more work, even for a battle level.
Rating: 7.5
REPLAY VALUE/FUN FACTOR: There isn’t anything that is really amazing about the level, but it is still generally fun to play.
Pros: N/A.
Cons: N/A.
Rating: N/A.
OVERALL (not an average): Colon is not an easy tileset to use, even for more advanced levelmakers. This level uses Colon well and also has solid gameplay. It may need some work, but for a first level, this is extremely promising. The flow needs work, even though it is a battle level, but is still not bad. Many of the common mistakes that occur when making a first level are completely missing here, which is definitely a good sign. Keep making more levels, as this definitely shows some very good promise. Nicely done.
Pros: Shows promise. Not bad gameplay.
Cons: Still needs some work. Small.
Rating: 7.2
GAMEPLAY: B+
Flow: B
Layout: B+
Creativity: B+
Bugs: A -
EYECANDY: B+
Tileset use: B+
Eyecandy look: B+
Creativity: B+
Bugs: A -
PLACEMENT: B
Weapons: B
THE FINAL GRADE: B+
THE FINAL RATING: 7.2
+ PROS: A solid level, especially for the first.
- CONS: Nothing amazing, still. Small. Ammo clumping. Still, very good for a first level.
- Trafton
EDIT: One last thing. The carrot is contained within an area of destruct blocks. It would probably be better, if you want people only to be able to warp into it, to use one way instead of thsose blocks and surround the area with riochets so no one can shoot through to get it. If you want people to have to go through blocks to get there, use buttstomp scenery. Just a tip, although it is not that flawed the way it is.[This review has been edited by Trafton AT]