I like this, but mostly just the music. Violet’s battle with this tileset was also fun. :)
Weapon placement is good, I don’t see any tileset errors, good music. ;)
Host often? If you like the tileset/level, then yeah!
After a while, I’ve finaly got around to making a new level. I used Violet’s new Scraparap conversion. Also included is a neat litle music file found by stripe for an upcoming level.
olcscairnctf.j2l | Cairn Refinery | 8.28 kB |
Scraparap2.j2t | JJ1 Scraparap | 94.86 kB |
wave-playitloud.xm | 96.68 kB |
You must log in to write a comment or review.
I like this, but mostly just the music. Violet’s battle with this tileset was also fun. :)
Weapon placement is good, I don’t see any tileset errors, good music. ;)
Host often? If you like the tileset/level, then yeah!
Argg, I wrote a long review on this but then my computer screwed up and I had to start all over. Ill try to remember what I put in the review.
MUSIC CHOICE:
At first I didnt like the music, but then it got good, it fairly fit the level.
Pros: N/A
Cons:N/A
Rating: N/A
TILESET/TILESET USE/EYECANDY
The tileset choice was great, the level used Violets new Scraparap conversion. I personally like the conversion and the planet, and was hoping for a level made by it. the tileset use is great, a great deal of tiles were used. You can see many different tiles in the walls, backround etc. Eyecandy was just great. The backround was nicely done, and there was a lot of backround eyecandy (including the wires and blue walls) and it was very detailed. Not only that, but you can see eyecandy everywhere, even in the walls and stuff.
Pros: Everything is great
Cons: I can’t think of any
Rating:9
GAMEPLAY/LAYOut:
The gameplay here was alright. though there were many pits here,the spring placement made up for that. I also thought some area’s are quite open, but I dont mind that. Layout wasnicely done and balanced. Easy to travel around. Though there was only one route to each of the bases (though 2 escape routes) and it may lead to people guarding it, but this goes for many levels.
Pros: Balanced layout, good spring placement.
Cons: No major ones
Rating: 8
PLACEMENT OF STuFF:
Firstly, there was one carrot here, a full energy, which is good since the level isnt that big. The full energy isplaced in the middle of the level and easily accesible from both bases. There are 2 powerups here, a pepper and a seeker. The pepper wansnt really needed, but I dont mind it. The seeker is probably placed in the best position (bottom middle, where most people wont go if the seeker wasnt there) and its also easily accesible by both bases. The bases are placed fairly and well, and it takes a fair amount of time to travel from one to the other. The ammo is placed interestingly and imagitivingly. I quite liked it.
Pros: Mostly everything is well placed.
Cons: Nothing that spectacular, except the creativity maybe.
Rating:8
REPLAY:
The level is quite fun to play, especially if you like the tileset.
Pros: Fun to play for some people
Cons: May not be as fun for others.
Rating: 7.5
OVERALL (not an average):
Since the level is balanced, has good ammo placement and good gameplay, I quite like this one. It looks nice and plays well.
Pros: Looks great, plays great
Cons: Some minor things I didnt like
Rating: 8.2
FINAL RATING: Its actually 8.1 something but its rounded to an 8.2. I quite like this level and reccomend you to download it.
Yesh. The Music was Great Awesome Choice !.
The Weapon Placement was Nice
Powerups were well placed and easy accesable for both sides.
Also very easy to go from one base to another and it can be done very fast.
Great Level Cell Specialy for Small Duels.
Download Recommedation !!!
It’s kinda interesting that Cell is one of the first to use this tileset and he is already trying something different. Kinda like Stripe’s level…
GAMEPLAY:
A Cell level in typical Cell level format. The layout is good. The balance is nice. It’s not too complicated. Players can use some new strategy. I can’t spot any fatal flaws so I don’t have any complaints about the gameplay. I barely played it, but it looks good.
EYE CANDY:
In a word, interesting. But is that a good thing? I don’t even know myself. I’ll just assume it’s better than average (or something).
CARROT AND AMMO PLACEMENT:
There’s a full energy carrot in the middlw of tehe level. Can’t go wrong with that. The ammo placement is good and so is the powerup placement. There isn’t anything here that I don’t like.
HOST THIS OFTEN?
I dunno. Maybe? The BG is a little strange for my tastes, but whatever (I’m not taking points off for that anyway). I’m rating this an 8.2 just because.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.