Not too good… here we go.
My rating system: Very bad, bad, okay, good, very good……….
Eyecandy: Bad
A couple parts had okay eyecandy, but most of it is just bad. Could’ve been much, much better, especially on the edges of the chunks of terrain, and in a lot of other places. Also, in the foreground layer with the blowing leaves, they didn’t have auto x/y speeds, I’m not sure if it might have had x/y speeds (not auto), but it should’ve had an auto x-speed.
Weapons and ammo: Okay
Not very good either, you shouldn’t make levels with three crates just sitting there in a row, it’s just kind of… well… uh, you know, it’s not very “attractive looking.” There was some good ammo placement, though.
Fun: Okay
This level could actually be fun if all the eyecandy was fixed up and all the ammo placement was better. It’s just ugly to look at.
Originality: N/A
Eh, all the Diamondus levels are the same. I don’t even bother rating originality when it comes to Diamondus, Castle, and all the other over-used tilesets. Maybe on tilesets like D*mn, H*ll, Colony, etc. D*mn and H*ll are tilesets, I’m not cursing at you, Powerboy. Don’t worry :-D
Download? Sorry, no download reccomendation.