Not a bad level, actually rather average. Pretty good, with one major throwback…
EYECANDY: OKAY / GOOD
There was no very BAD eyecandy, all though there wasn’t any very GOOD eyecandy. I would’ve given you an OKAY if you didn’t add some interesting things, like a translucent sucker tube, some “holes” or “cracks” in the walls, and other surprises. However, there isn’t a lot of eyecandy in general, I didn’t see any wires, or much decoration in the foreground layers. There isn’t much to see in the background layers since the level doesn’t show those layers (in fact, there are only shown through the small cracks and openings along the brick walls).
Pros: A lot of interesting eyecandy.
Cons: Not too much eyecandy.
WEAPONS AND AMMO PLACEMENT: BAD
This is the major drawback of the level. Awful ammo placement. There is one room where there is around 20 missles just waiting for you and a super carrot to go along with them, and another has about 10 of each kind of ammo there is. In the other places, there is hardly anything.
Pros: Some good placement…
Cons: Way too much in the areas I mentioned.
ORIGINALITY: GOOD
Like I said, this is the first level I’ve seen with translucent sucker tubes, and there was also very interesting layer usage – things you’d expect in layer 4 are in layer 5 or 3, and etc. Very tricky to navigate the first time around.
Pros: Original eyecandy.
Cons: Nothing astonishingly new.
FUN: OKAY
This level looks like a fun time in multiplayer games, but there is so much ammo…. hmm..
Pros: Looks fun to play.
Cons: The battle could become one sided if somebody decided to stay in the ammo room and wait for a challenger.
MY RECCOMENDATIONS: * Improve on some eyecandy * Add MORE eyecandy (maybe some wires, or some animated lights on the ground) * Go easy on the ammo in some places! I’d give this level a good 6.2 or 6.5 if it weren’t for the ammo placement.
Honestly, this is much better than I thought it’d be, Powerboy, you’ve come a long way since your last battle level. Keep up the good work!