I have to be honest that the most surprising thing here is that BlurredD was not already aware of a completely already existant gametype that has been common in even the most basic of hotels since 1999. Well, anyway, what we have here is a demolevel for the somewhat overused “soccer” gametype. To be honest, it seems to me to be much, much more like hockey than anything else. You run around, trying to hit the shell off of the edge on the opponent’s side. Nothing new here. The only new addition is a scorekeeper’s box which is sealed with a trigger crate. Unfortunately, there really is no practical use for such a box, as you can be pretty much anywhere to keep score. Still, it could be useful in some situations. Is there anything wrong with this level? Yes, there are several things. First of all, like the hotels that started such levels, this just does not feature much in the way of creativity. Organization is another problem. There is no automatic team arraingement. Also, for a seperately released level, it would have been nice to at least of had some method of scoring. Oh well. Now for the review.
TILESET/TILESET USE: Labrat is used fairly well in this situation. There is nothing particurally amazing about the use of Labrat, but it actually is quite decent. This level is, however, quite small, so this is a necessary thing, and not overboard. Regardless of the size of this level, the tileset use is above average. I will not, like anything in the rest of this level, rate this category, however. Just think of it as above average.
Pros: Very nicely done in general.
Cons: Nothing over the top.
Rating: N/A
WEAPON/ITEM/ENEMY PLACEMENT: There is not much to say in this category. The only ammo in this entire level is ice, apparently intended to freeze either your opponents or the shell (it is never specified). Other than that, you will have to use your trusty old blaster to defend against the other team.
Pros: Nothing much to say here, being that there is only ice.
Cons: Perhaps something other than the simple standard ice would have been cool.
Rating: N/A
ORIGINALITY: This level is not particurally original. Many other levels of this nature have been made. Still, apparently neither the author nor BlurredD is aware of this. The idea of using CTF is indeed unique (scratch the team rants earlier). However, it also allows you to kill opponents which is…unusual. Still, it probably lends an interesting twist to gameplay. Regardless, this is not very original.
Rating: N/A
GAMEPLAY/DESIGN: What is there to say here? Not much, obviously. Gameplay is fairly fun and all, but just is not anything that amazing. It is not new, nor is it unique to this level. It has been around for ages. That is all there is to it. This is a demo level to a concept that deserves no demo, as it is nearly as old as time. Still, this is fun to play online every so often.
Pros: Fun, sort of.
Cons: Nothing new.
Rating: N/A
REPLAY VALUE/FUN FACTOR: “What is there to say here? Not much, obviously. Gameplay is fairly fun and all, but just is not anything that amazing. It is not new, nor is it unique to this level. It has been around for ages. That is all there is to it. This is a demo level to a concept that deserves no demo, as it is nearly as old as time. Still, this is fun to play online every so often.” That is pretty much it.
Pros: N/A.
Cons: N/A.
Rating: N/A
OVERALL (not an average): I think the above more or less sums it up. It is fun, but really not deserving of a rating. It is not a new concept, and demo levels really should not be rated in the first place. That is all I have to say about it.
Pros: Pretty fun.
Cons: Not original.
Rating: N/A
GAMEPLAY: N/A
Flow: N/A
Layout: N/A
Creativity: N/A
Bugs: N/A
EYECANDY: N/A
Tileset use: N/A
Eyecandy look: N/A
Creativity: N/A
Bugs: N/A
PLACEMENT: N/A
Weapons: N/A
Carrots: N/A
THE FINAL GRADE: N/A
THE FINAL RATING: N/A
Pros: Pretty fun.
Cons: Not original.
- Trafton