It is not often that you see a Ground Force / Survivor level that is completely standalone. They usually come in packs, preferably of 20 or so. Ground Force levels, by nature, are fairly easy to make, so I was a bit disappointed by this offering. It is indeed a somewhat functional Ground Force level, but has far too many bugs to be enjoyable or fun. Pound for pound, this level is of inferior quality to a single level from BlurredD’s Survivor pack. Now for the review.
EYECANDY/TILESET USE: It is usually an important thing for Ground Force levels to have good eyecandy. Why? Because, in such a small level, it is difficult to keep the attention of the players for very long. One of the absolute best things about BlurredD’s Lost Gemz levels are that they are immersive. The environment is themed and it is not like BlurredD just uses the tileset in a normal way. In fact, usually, there is a manner in which the tileset has never before been used that is used in those levels. This level, to the other extreme, never ventures far from the basic Wasteland eyecandy. In fact, it never ventures at all. Everything here is just the basic Wasteland eyecandy and nothing more. All of the blocks are simply the basic ground blocks for Wasteland. This would not be as big of a problem if it was not that the walls were the same blocks. Oftentimes, it is difficult to tell where the bottom of the level is. Perhaps if a more diverse arraingements of blocks was used, it would be easier to tell, and therefore the eyecandy score would be improved.
Pros: There are not many tile errors, if that is anything much.
Cons: There is only one type of tile used. The tile looks like the wall, and the wall looks like the tile. See the problem?
Rating: 1.7
WEAPON/ITEM/ENEMY PLACEMENT: There is not much of ammo at all. In Survivor levels, one generally expects a good arraingement of ammo, ranging from bouncy to flamethrower to ice to TNT. Unfortunately, the only part of that spectrum that is provided is the TNT segment. The level features several groups of fairly fast-respawning TNT and nothing more in the way of ammo. As for the falling crates that create all the pretty explosions, they are completely absent in this level. The only thing even somewhat remescent of that effect is a crate that unleashes one exploding TNT thing. Snore.
Pros: None to speak of, really.
Cons: There is only TNT. No falling crates.
Rating: 1.2
ORIGINALITY: There is nothing original about this level other than the fact this exact level has never been made before. Everything is pretty much ripped out of BlurredD’s Survivor levels, from the somewhat functional anti-Jazz method to the flawed ending area. Nothing here is new by any stretch of the imagination.
Pros: No.
Cons: Yes.
Rating: 1.2
GAMEPLAY/DESIGN: Here is where the level runs into some very major flaws. The first major flaw, as Violet mentioned, is that the level uses a highly mangled version of BlurredD’s anti-Jazz system. The system, which consists of a bridge, wind left, and warps is about 97% effective in BlurredD’s levels. Unfortunately, in this level, the wind right has been removed, and about 40% of the time, the player gets stuck. Not good odds. The second problem I noticed revolved around the ending area. Instead of having the usual system of sucker tubes for players who are not the controller, there is one sucker tube which just lets the player out of the loop, allowing anyone to end the level. In other words, it is not difficult for a player to just accidentally end the level. Beyond those bugs, gameplay is not exactly the picture of perfection, either. It is not really all that enjoyable and the TNT’s annoyingly fast respawn time makes all of the layout decisions that went into this level practically useless. But at least there is no layer 3, so you get to see all of the cool underworkings of the level.
Pros: The level works. Sometimes.
Cons: The level works.
Rating: 1.5
REPLAY VALUE/FUN FACTOR: This is just one level. Normally, that would be okay. But in this case, it is a little dull. After all, it is uninteresting to play the same Ground Force level over and over again. Not to mention that this is just a bad Ground Force level overall.
Pros: It is kind of a working Ground Force level.
Cons: Yes.
Rating: 1.5
OVERALL (not an average): Labrat and Violet are both completely correct, although I must strongly disagree with Labrat on the rating. This level, despite its flaws, is just not a good level in general. The combonation of this with the huge array of bugs and glitches makes this one a definite level to avoid. Not to mention that it is only one Ground Force level and is a 1.24 level. A good effort, but unfortunately, it falls way too short of its goal.
Pros: It sometimes works.
Cons: It sometimes works.
Rating: 1.5
GAMEPLAY: F
Flow: F
Layout: D -
Creativity: F
Bugs: F
EYECANDY: F
Tileset use: F
Eyecandy look: D -
Creativity: F
Bugs: F
PLACEMENT: F
Weapons: F
Carrots: N/A
Enemies: N/A
THE FINAL GRADE: F
THE FINAL RATING: 1.5
Pros: It sometimes works.
Cons: It sometimes works.
- Trafton