(transferred from old version due to Trafton’s request)
EYECANDY/RELATED CATEGORIES:
FOREGROUND LAYERS:
There is nothing in the foreground layers. Of course, this is to be expected, as JJ1 never had a foreground, so you are unlikely to have usable foreground eyecandy in JJ1 tilesets (an exception that comes to mind is Haze’s JJ2 Muckamo), but still, a few trees or something might have been nice.
Reupload: For the most part, this remains unchanged. About the only foreground I can see are a couple of trees in front of some layer 3.
SPRITE AND SPRITE FOREGROUND LAYERS:
Layer 4 is just about all there is. While the author seems to have replicated all the platforms, not much attempt is made to make the level look all that nice. This is sad, because under ordinary circumstances, JJ1 Diamondus can produce some very nice looking levels. The strictly platform design of the level hampers this a bit, though, so I will not come down on this problem as hard as I could. In other news, there are a few interesting things here and there, mainly at the bottom (if such attention to detail was spent in other layers, and the rest of the level, this might have turned out better).
Reupload: This basically stayed the same.
BACKGROUND (5-8) LAYERS:
Pretty much empty. Layer 8 consists of an attempt to make JJ1Diamondus’ background textured (which looks ok in 16-bit, but blah in 8), and the other three have pretty much nothing at all. None of JJ1 Diamondus’ black mountains, or the little starry things, or improvised stuff. Really, the background is positively barren.
Reupload: The author has changed the background to the more conventional pipes, and added lots of clouds, which looks a little strange at first, but you get used to it. Still no mountains, but at the bottom you’re surrounded by trees, which is kind of overdone, really. Maybe a few in the foreground, but this army of trees behind you is too much.
TILE BUGS IN ANY OF THE AFORE-MENTIONED LAYERS:
Due to the lack of just about any layers other then 4, I suppose there is a lack of tile bugs in any layers other then 4, unless you count a lack of tiles as a tile bug. As for layer 4, there are indeed a few bugs which could concievably be ironed out. First among these is the grass. Sometimes it alternates between tall and not-so-tall grass (you may know what I’m talking about if you’ve seen the tileset) without using the tiles that connect them together, ending up in a way which doesn’t look incredible. Other ‘features’ include a lack of good sides for the cave stuff, as well as broken edges for a few of the platforms themselves, the 4-tile-wall-gem-thing not completely assembled, and some bad connections between walls and ceillings.
Reupload: Some of this is fixed, some isn’t. Still, there are way too many tile bugs for my tastes.
ORIGINALITY IN EYECANDY/IMPROVISATION:
Pretty much nothing to speak of here. Everything is what you’d expect it to be, and while this is generally true with JJ1 tilesets, I know I wouldn’t have minded a little more daring from the author. Ok, so he uses tree branches for both Vines and V-poles, though sometimes not where there were tree branches in the original level, but this does end up looking kind of weird (in the case of the V-poles, anyway). I would have, myself, used the black tree branches from the background, which are more centered and believable for the job.
Reupload: The V-poles are now the black background branches, and the bridges are branches again. Still, there is nothing much that is very new.
OVERALL PROS: Most tiles fit together, no seriously jarring mistakes.
OVERALL CONS: No background or foreground to speak of, some tile bugs, lack of originality, and that absolutely weird secret level OMF bot floating around where it shouldn’t be…
RATING: 6.2 (from 5.5)
GAMEPLAY, DESIGN, AND THE LIKE:
MAIN LEVEL:
The main part of the level is taken directly from Diamondus Warzone, as I presume you already know. Thus, it shall not get a rating.
Reupload: It still won’t.
MODIFIED PARTS OF THE ABOVE MENTIONED FACTORS:
For the most part, the level remains intact in these factors. However, as you might expect, there are one or two differences, the main one being the trees. In JJ1 Diamondus, treetops are solid, and they are solid here, albeit with one ways. In JJ2 Diamondus, and the original level, they are unsolid. I’m not sure how much of a difference this makes on the gameplay, or if it’s a bad thing or not. Second is the addition of some bridges, where tree branches would have served just as well. Third, a few places where there were springs in the original (the top left area comes to mind) have no springs now. This is quite a problem, as it does effect the gameplay. Especially in the case mentioned previously.
Reupload: As far as I can tell, everything that was listed here has been fixed. Nice.
OVERALL PROS: The author keeps this as a tileset change, and not a remake, so the level is essentially the same.
OVERALL CONS: A few bugs, as can be seen in the second category.
RATING: 7.0 (from 6.0)
PLACEMENT; WEAPONS, ITEMS AND BASES:
MODIFIED PLACEMENT, AS FOR THE MOST PART IT IS THE SAME AS THE ORIGINAL:
The only thing that comes to mind is that the plasma shield has been removed in this version. I’d have to say this is a good thing, but it’s obvious enough it doesn’t paticularly effect the rating.
Reupload: It still doesn’t.
PROS: The shield is gone.
CONS: None to speak of.
RATING: N/A (from N/A)
OVERALL ANALYSIS OF THE LEVEL BEING REVIEWED, POSSIBLY OBJECTIVE SUMMARY, ETC:
QUALITY OF REMAKE: (IF REMAKE IS THE WORD)
The level is basically the same as it was before, as you will probably know if you read the text preceding this. About the only difference is the graphics, and I think I have covered that factor already. Are there any relevant things that didn’t find their way into the above things? Not that I can think of. An interesting point is that the music is still from JJ2, and not JJ1, but I probably won’t (consciously) adjust my rating for this. Could certainly be worse.
Reupload: No change.
OTHER VARIOUS FACTS OF INTEREST THAT PROBABLY DO NOT EFFECT THE RATING:
The tileset was converted by Toxic Bunny. The author has added a ceilling to the level, lowering the chance of flag bug.
Reupload: No change.
SUMMARY CONTAINING BASICALLY A REPEAT OF WHAT I HAVE SAID BEFORE:
This is an ok tileset change, but tileset changes rarely get a paticularly high rating, and this is no exception. Thankfully, the gameplay remains for the most part intact. If you do download this, don’t download it for the background or foreground. I don’t know what you should download it for, but not that.
Reupload: As previously stated, the graphics are improved a bit.
OVERALL OVERALL PROS: Layer 4’s ok, the plasma shield is gone, flag bug is lowered.
OVERALL OVERALL CONS: A few (mainly graphical) bugs, lack of all that much eyecandy, some springs missing.
RATING (not necessarily an average of the previous ratings): 6.5 (from 5.7)