Lark
Posted more than 20 years ago
8
Now, most level makers would agree with me that Inferno is the single most hardest tileset to work with when it comes to eyecandy. In fact, all of them probably agree with me. Those who don’t agree with me, are, as Michael Jackson would put it, just ignorant. Now, the author, as you might know, has awful vision, so the eyecandy will obviously be bad. When somebody with bad vision picks a tileset that is hard for me to make good eyecandy with (I have 20, 20 vision), the eyecandy can lead to a major disaster. All though the eyecandy wasn’t as bad as I thought, a lot of it is awful. Now, when you shoot the frozen blocks, for some reason, there is a peice of terrain there for every one you shoot… it doesn’t even seem like it’s supposed to be there. I don’t know what’s going on there. The level had excelent gameplay, like the author’s other fine levels, and the enemy placement and ammo placement was well balanced. Like I said when I rated another one of this guy’s levels, you really can’t blame the bad eyecandy on him since when I squint my eyes really hard the level looks perfect. But I’m going to take off 0.5 points for this one just because the eyecandy was exceptionally bad, and because of the funny tile that shows up behind the frozen blocks when you thaw them. Guys, please review his levels. They are really good. Most people don’t like to review levels made by people who are new to Jazz Jackrabbit 2, but you should give them a chance. Especially this guy, who is better than most oldbies.
Download this, everyone =)
Pretty good for a 4th level.
Good Stuff:
- pretty good eye candy
- good time length
- obviously thoroughly tested
Bad Stuff:
- nothing particularly unique
- too easy (after the first check point, I only lost two hearts, both of which were replentished quickly)
- somewhat predictable
Generally, it’s “pretty good”. The problem is that it’s nothing more than that. It would be nice to see some surprises or changes in gameplay somewhere in it. But, not bad for a 4th level.
It’s a pretty good level though there were tile glitches that I couldn’t help noticing. Layer 8 for example didn’t work properly. A simple solution for that is to make a copy of the original Hell level and delete the content with the exception of layer 8. Though as I played the level I think it might have been just laziness instead of incompetence. The shootable iceblocks for example turn into paths instead of disappearing. Also I noticed a few times that you left bits of tiles on layer 1 and certain tiles were missing from layer 4 though none had importance. Maybe you didn’t notice or something.
Luckily the level itself and the gameplay made it an enjoyable level. The path divided a few times made it harder to collect everything(this isn’t a con). There were some secrets, though i rather found alternative routes which led to dead ends and a bunch of goodies. Not really secrets but there surely are players who don’t check it. Difficulty was average, bit tougher at certain places. This is also one of the levels that remind me of the original ones. The level worked well except for the iceblocks.
In my opinion it ended up as a good level, thanks to the gameplay and the level design (where it didn’t have tilebugs) so I can say that downloading it won’t do any bad.