PLASMIC LEVELS

  • Rating: 5.7

Reviews and comments

    snzspeed Posted more than 20 years ago

    6

    Good things:

    levels length

    bad things:
    gameplay

    ————————————————————
    overall:6.2

    (Excessively lazy rating removal edit. ~Violet)[This review has been edited by Violet CLM]
    (Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]

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    Lark Posted more than 20 years ago

    5

    Pros…
    1.) Decent size.
    2.) Eyecandy isn’t too bad.
    3.) Showed effort.

    Cons…
    1.) Very bad gameplay.
    2.) Hard to navigate around.
    3.) Little space to jump.
    4.) Awful weapons placement.
    5.) There’s a shield.
    6.) Very confusing layout.
    7.) Bad eyecandy.
    8.) Etc.

    There were more cons than pros, but these aren’t bad levels. They just have very bad gameplay. There isn’t a good “flow.”

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    blurredd Posted more than 20 years ago

    6

    Joy.

    Crystal Struggle

    GAMEPLAY: Lacks flow and I got lost. And slow tubes.
    EYE CANDY: Somewhere between average and slightly below it.
    CARROT PLACEMENT: Too lazy to find (assuming there are any).
    AMMO PLACEMENT: Too many barrels. Some ammo out of the way. A Shield?
    HOST THIS OFTEN? Nope.

    Flagtopia

    GAMEPLAY: Narrow. Lacks flow. Doesn’t look too balanced.
    EYE CANDY: If anything, annoying.
    CARROT PLACEMENT: A +1 carrot near each base. Argh.
    AMMO PLACEMENT: Unevenly distributed.
    HOST THIS OFTEN? Probably not.

    Overall review: After seeing these two levels, I noticed you have a long way to go. There are a lot of things that need to be fixed. Like in Crystal Struggle: don’t use so many barrels, add tiles to indicate warps, avoid using a shield, use faster tubes (20 is a good speed), and work on the flow (i.e. with more springs and inclined tiles). Also, think twice before putting airboards in your levels. As for the Flagtopia level, avoid using quick-flashing animations, like the one in the middle, since it will annoy a lot of people. Try not to make it so cramped in places and avoid using ammo crates too often. You should also balance each side more and spread the ammo out more evenly. And most importantly, make a border of at least 2 (recommended 3) tiles around the level so that players don’t receive the flag bug. In general, avoid dead ends and be more careful of what ammo you use and where up place it. I probably didn’t mention everything. Anyway, I would’ve given this a lower rating, but I did see you put some effort into the levels so I’m giving this a 6. But try harder next time.

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