First level…
Pros
1.) Pretty big
2.) Good enemy placement
3.) Good ammo placement
4.) A boss
5.) Skill settings
6.) Fun to play
7.) Pretty good eyecandy
Cons
1.) Very easy
2.) Too many powerups (there are two bouncy powerups and a freezer powerup)
3.) Too much freezer ammo. Freezer weapons suck. =P
4.) A few eyecandy bugs here and there.
5.) Not much food, if any at all.
6.) Too many blue and green gems. You should make these very rare in your levels.
Second level…
Pros
1.) Good eyecandy in the sprite layer.
2.) Harder.
3.) Food.
4.) Good enemy placement.
5.) Good ammo placement.
6.) Fun to play.
7.) Average sized.
8.) You put the shield in such a way that you have to go through speed blocks while you have it, and on the other side of the speed blocks, there are enemies. It’s all most impossible not to take damage while you go through them!
Cons
1.) Food is not in your path. In other words, you have to go out of your way to get food.
2.) Jazz can not reach the first super carrot, and at that point in the level, you’ll probably need one badly.
3.) You will probably have a lot of shield time left by the time you fight the boss. Probably at least 15 seconds, maybe 20 or 25, considering how much damage you took, and how fast you were. You can beat the boss in about 5 seconds with the shield.
4.) Bad background eyecandy. You’ll see what I mean.
5.) One of the sucker tube tiles lacks a translucent setting, so it looks funny. You can see this at the very beginning of the level.
The third level…
Pros
1.) Good food placement.
2.) Good ammo placement.
3.) Good enemy placement.
4.) Long.
5.) Good sprite layer eyecandy.
6.) Other stuff that I’m too lazy to note.
Cons
1.) Bad background eyecandy.
2.) Bad foreground eyecandy.
3.) Food is scarce.
4.) Not many gems.
The forth level…
Pros
1.) Good eyecandy, considering the author has bad eyesight.
2.) Better food placement.
3.) Better enemy placement.
4.) Better ammo placement.
5.) Long.
Cons
1.) Very bad background eyecandy.
2.) Rather bad foreground eyecandy.
The fifth level…
Pros
1.) Good sprite layer eyecandy.
2.) Good background eyecandy.
3.) Good ammo placement.
4.) Good enemy placement.
5.) Good food placement.
6.) Long.
Cons
1.) Some bad eyecandy.
2.) Easy, again.
3.) One of the warps isn’t in your path. You have to jump up half a tile to get to it.
4.) Too many hatters.
5.) Spaz biased.
The sixth level…
Pros
1.) Lots of monkeys and dragonflies, yay.
2.) Unique.
3.) Big.
4.) Fun.
5.) Lots of weapons.
6.) Very hard. (see cons)
7.) Some good sprite layer eyecandy.
8.) The textured background is rather nice looking.
Cons
1.) No background eyecandy.
2.) No foreground eyecandy.
3.) Not many monkeys that walk. Too many stand monkeys.
4.) Very hard. (see pros)
5.) Fun to play.
6.) A lot of bad sprite layer eyecandy.
The seventh level…
Pros
1.) Long.
2.) A witch is here. Not many levels have witches.
3.) Good eyecandy.
4.) Good ammo placement.
5.) Good enemy placement.
6.) Fun to play.
7.) Sort of easy, sort of hard.
Cons
1.) You can get stuck in some places as a frog if you don’t go directly to Eva.
2.) Some bad eyecandy here and there.
3.) Uses an overused tileset.
4.) Sort of easy, sort of hard.
The last level…
Pros
1.) Uses Medivo, instead of D*mn.
2.) You remembered to put in Devan. Yay. Okay, nobody forgets that.
Cons
1.) You are given a lot of stuff at the beginning, like it’s your birthday or something.
2.) Devan climbs inside the wall, than dissapears. Than the game crashes. At least that happened to me.
3.) You forgot a tile in the wall, to the right. It looks really ugly.
4.) Short. Many last levels are extremely long, like the one in Blade’s Energized Action pack.
Good pack, you’re a foo not to download it. =P[This review has been edited by labratkid]