aiko
Posted more than 20 years ago
7
Not bad. Eyecandy and design of "Warp Center" are pretty good (except some minor tile placement bugs). It allows a very fluent navigation (means: FUN! :-). Apart from that i don’t have much to say.
Conclusion: another good level that at least every battle fan should check out (of course, all others will like it, too :). Very very low seven points. Maybe i’ll change it to six someday :-)
FoD MERC
Posted more than 20 years ago
7
I suppose it might just be the tileset, but it looks kinda.. well, uncomplete.
I got stuck twice.. each time by a spring.
The place where you have a spring covered up, and you get bounced into the room with the carrot in it.. are you sure that’s the right block to cover it with? It doesn’t look quite right..
Download if you like the Tube Electric Tileset =o3=
Talon
Posted more than 20 years ago
8
I thought it was pretty good. As Aiko said, good eyecandy, I didn’t get stuck, but I could see how it could happen. I also liked the part where you could choose if you wanted seekers or not. I never found a dead end, and it has everything I think that a battle level shood need =)
7
Very nice battle level. The Tubelectric set was actually used pretty well.. I like the fact that the design is nice and fluent, and I like some of the ideas here. I myself never got stuck, but when I look at it, it looks pretty possible. Also, I was able to get the locked seekers with unpowered up bouncies. ;-)
Only true problem with this is it just needs more (remember the J2C times when Steven said that? :-)
Lutijn
Posted more than 20 years ago
7
Nice level but not enough eyecandy
Oh, I forgot to mention… this is sort of the “J2O” version. The original had J2C’s url in it, so I switched that to J2O’s url before uploading.
Nitro
Posted more than 20 years ago
i was going to make a warp level gt;=\