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acob.j2l | Alien Carnage: Office Block | 3.40 kB | 02 Jul 2003 |
acob.j2t | Alien Carnage: Office Block | 27.54 kB | 02 Jul 2003 |
This is a conversion from the game by Apogee, Alien Carnage (aka Halloween Harry). Sal brought me the bad news that somebody all ready did a conversion of this, so I checked it out. It has to be the worst I’ve ever seen (no offense to the author). Here is why my conversion pwns it.
1.) The author of the other one had the idea in his head that the tiles should be 8×8, so he made each 8×8 instead of 32×32.
2.) The other was automasked.
3.) The other was missing most tiles.
4.) The other was not very usable.
5.) It was made from the base tileset, so you can see the ugly lines and the directions on how to use it.
6.) I’m too tired to go up to 294830948.) so that’ll have to do.
Anyway… I missed a couple things, and I know what I missed. I didn’t add in the glass, because I would’ve had to fill in every single tiny little pixel on it with the transparent color, and I’d be an old man by the time I was done. I’m also missing the elevator with an open door, but I can’t get that because every time it’s open, Harry’s rear end is in the way. I might also be missing some tiles from the background. See my example level, it shows how you can use all 3 foreground layers to make it look nice ;). The mask isn’t evil here, and you can make a good test level with it, or anything. It wouldn’t work out for a multiplayer level, though. It’s not that kind of tileset. Experiment with it, and see what happens. My next conversion is probably going to be the jail from Duke Nukem 2 (by request of FS). It’s the hardest tileset to convert I’ve come across… so… uh, oh ;p I might also make the sewer version of Alien Carnage, but not the Factory because that is boring. There are evening and night versions of this tileset, but the difference is too small for me to have to go out of my way and make another tileset.
Oh, I forgot, to learn how to make it so you go in a warp and get 50 of a weapon and a powerup for it, and than come out, I looked at Blackraptor’s CTF level in JCS. I used that concept (or whatever ;p) in my example level, and you should to for how I used it.[This review has been edited by labratkid]
Radium, you are allowed to rate conversions. ;) Yes, that is a draw back…. as a matter of fact, I think Alien Carnage was the pioneer of putting walls and ceilings in a foreground layer and the sprite layer to make it look realistic. In other words, if BlurredD made a level with this, it would be a lot like the original game. ;p[This review has been edited by labratkid]
Jade: The latest version of DOSBox can run the game. It’s kind of buggy, but it can run the game. Do a Google search for Dosbox and download it.[This review has been edited by labratkid]
I’m not sure if you’re supposed to rate conversions… if not an admin can own this.
The conversion is good, much better than the other AC conversion. Looks good, masked well, blah blah blah. A 7.2 or something because it’s well converted, but it’s not really yours. And you have to use a lot of layers to make it look good, which is a big drawback.[This review has been edited by Radium]
I like Hallowen Harry.
This conversion is good, but why here is not background???
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Conversion: 80 %
Animations: 15 %
Layers&Eyecandy: 55 %
Bugs: 80 %
Easy to use: 80 %
Size: 70 %
Work: 70 %
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65%
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+ Version: 1.23, + 0.5
+ I like Hallowen Harry! (and this is good conversion), + 0.2
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7.2[This review has been edited by Danyjel]
Does anybody have a version of Halloween Harry or Alien Carnage that actually works? I’ve tried every method I can think of to get it working, but all efforts end up with the same result, runtime error. If someone has a working version, I’d really appreciate it, thx. air_goddess39@hotmail.com
(This is not the game. Don’t rate files if you don’t understand what they are. For your runtime problems, try using a program called TPPatch. ~Violet)[This review has been edited by Violet CLM]
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