aiko
Posted more than 20 years ago
3
Okay, okay: maybe the creator of this level tried his best. Unfortunately, it didn’t succeed. Unfinished tile placement all around (use layers!), useless powerups and too easy but pretty confusing "challenges". Besides, MEZ01 is easy too use and the music is cheap. Not worth the download, diskspace and webspace in MY opinion.
Would be cool, if you, KJAZZ, could spend more time on your levels (believe me, even one single level needs hours and hours) and if you made A REAL GOOD ONE, post it here. Thank you!
3
A pretty confusing, tile misplaced level with music that doesn’t fit at all. KJAZZ, spend more time on your levels, take suggestions from reviews, look at highly rated levels, etc. Can all help.
Taz
Posted more than 20 years ago
3
This level is bad. Look what the otherz says.
Look on Disguise’s resource —-> links.
Or www.zeepost.nl/howto, FrankenQuist’s site over JCS. Look, NOW! :)
This looks like a demo episode. Build
more and it doesn’t look, or publish this to a demo level. And one more thing: Try to keep your graphics on. Think how some tiles work together. And I’ll see: Spaz can’t play this level, cause he is in a box in the start.
I have in my demo episode some short levels too, but thar’s why it is demo.
But try better. Try at least 6 hours for one level, if you don’t wanna create a demo.
American
Posted more than 20 years ago
3
Sorry, but this is not good at all. Spend a bit more time on your levels (like you do now) and I’m sure you’ll be very good. :)
spazz
Posted more than 20 years ago
3
The puzzles are to easy and it’s not very challenging. Spend time in your levels and practise!
KJAZZ
Posted more than 20 years ago
Do you have any level making
tips/strategies?
Thanks!
FQuist
Posted more than 20 years ago
I have one: Spend a lot of time on your levels.
Nyah. :)
KJAZZ
Posted more than 20 years ago
No I really need some good tips to make
my levels better, besides just making them longer.
Thanx
well, there is my level tutorial (it’s on this site, so if u really want it, u’ll find it) and there’s diguise’s level building site (think it was www13.brinkster.com/disguise).. and then there is disguise’s tileset tutorial (under articles) on j2o.. look around on www.jazz2city.com for more..
i don’t think there be a shortage.. ;)
Kejero
Posted more than 20 years ago
well mr KJAZZ, i’ve almost finished my newest level (pack) (release in two weeks!!) (btw, take a look at http://kejeroshare.homestead.com/trad.html ), and after that i’ll work a little on my website. I’m planning to make a page that shows step by step how i built the game. So if u’re interested in some level designing tips, wait and …eh wait a little longer, and ur patience shall be rewarded.
btw, i started (from scratch) making ‘Tomb Rabbit’ in the beginning of october, so with a little help of maths i can conclude: i spent (will have spent/spended) two months making it!!
maybe i’ll also rate ur level as soon as i played it :)
KJAZZ
Posted more than 20 years ago
I am working on a level pack
and it will be posted soon.
Perhaps with a custom tileset. :-)
I carn’t get out of that box at the start! (That may sound stupid but i can not).
So i will not rate the level
KJAZZ
Posted more than 20 years ago
Well xtreemcc,
you simply follow the dotted path.
Duh. :)
KJAZZ
Stijn
Posted more than 20 years ago
Well, you say to Fquist:
No I really need some good tips to make
my levels better, besides just making them longer.
It’s really a good hint to you. A level is almost everytime UGLY if you don’t work long on them. If you work longer on a level, you can create more beautiful (that’s important, too) levels, and then you can create better puzzles and levels. So try to make your level in er… 2-3 weeks or something
I hope you’ll enjoy my opininion :)
Never spend less than a week on a level if you want it to look even very bad. Anyone who’s played a level that was done in less than a week knows what they look like. It may take 2 hours tobuild, but spend time testing and de-bugging it.
Tanks,
Hawkin 87 :-)