Neons JTF

  • Rating: 7.5

Reviews and comments

    blurredd Posted more than 20 years ago

    6

    It’s been so long since I’ve reviewed a CTF level. This will be fun. I don’t even know if anyone minds if I review this, so here’s my review.

    GAMEPLAY:

    For a CTF level it would be bad, but as a JTF level it’s much worse. It’s way too linear for me to ever enjoy it. You basically just run back and forth. The players shooting seekers out of the turrets could be a challenge; however, this alone cannot make the level less dull and unplayable. The classes in this aren’t too good. The Warrior/Brute class is the only class where you can capture the flag; too bad it has no powerups. You are forced to only use RFs poorly placed throughout the level. The Archer/Bowman class keeps you (or at least tries to keep you) stuck in a turret. I rather dislike that. The Wizard/Dark Mage class gives you a weak ability to hide in the ground along with some ice (ICE?) and electro blasters to, by a slight chance, shoot incoming enemies who run over your area. This class is probably the worst of the three, and you would be quite foolish to use this one. This level seems to be the perfect example as to why EvilMike thinks there shouldn’t be classes in JTF that keeps you from capturing the flag. And I must agree; what would happen if everyone chose the turret class? And I have to mention this about the turrets: easy to get stuck in and then unstuck in. In other words, I can go through one side of the turret then come out on the other. This could be useful to get the seeker powerup when in the Warior/Brute, but I truly doubt this was the author’s intention. And the one tile wide border may still allow for a flag bug, and the area above the castle seems only easily accesible to spaz. I should also mention it’s annoying to see hook tiles without hook or vine events on them.

    EYE CANDY:

    The eye candy is right in between average and below average. It uses most of the tiles as they should be used, but it doesn’t use enough tiles to make the eye candy nearly as good as in Disguise’s example level (which is where Disg set the standard). Not to mention some tiling errors here and there.

    CARROT AND AMMO PLACEMENT:

    Perhaps some of the worst carrot placement I’ve ever seen. When I said add carrots, I didn’t mean put a semi-fast regenerating full energy carrot right on top of each base. The +1 carrot, only suppose to be available if you choose the turret class, is almost useful. Too bad it’s really is just something to keep you in that horrible class even longer. The weapon placement also isn’t great (as I started to mention earlier in this review). The seekers and the RF missiles were placed lazily. They were just large clumps of ammo barely placed strategically.

    HOST THIS OFTEN?

    That’s a trick question, no (to put it harshly). Don’t make your 2nd CTF level a JTF level. Work harder next time. A 6.

    PS: You forgot to include the music, which would be fire.s3m.

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    Acid Psy Posted more than 20 years ago

    8

    neon is makeing more Eye candy for it i saw it for my self ! he his be working on it a lot made a new class neme Knignt/Marsnary ( @$# cant spell it) well i cant wait to see it !

    and soo far i think it wis/mages are the Best for poping out of there holes and attking then hide some more for Ammo and if you think Wis is siting in a hole think some more! and bowmen are fun for the upd Seekers ! he made it so you cant get out now ! the Flag runer hes Working on that, the ammo stuff i think. (Eye candy) well i think the Eye candy is cool i like the lighting. and all the other Stuff (GAME PLAY) all i think there needs to be Bigr it is canda Small ! (rate) soo far on it i think the level is Fun ! i give it a ! 8 i saw the ete candy[This review has been edited by Acid Psy][This review has been edited by Acid Psy]

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    Kaa Posted more than 20 years ago

    9

    Well this a cool level with lots of class. Its cool by turrets, ground holes where u can hide.

    Cons

    But turrets are bad couse your archer and enemy archer can be in same turret. And its too linear to shoot enemy from turrets couse they can run very fast. And there isnt any stoppings on ground to slow them down.

    Pros

    All classes are very good. There are holes in the ground where everyone can shoot enemies and mages can hide in deep holes where is electroblaster ammo! Its so cool when some mage fires electroblaster from ground!

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    Beck<รถ> Posted more than 20 years ago

    8

    Cool level!
    GREAT gameplay!
    Cool Eyecandy!
    Medium Size good for CTF
    You can go into Holes and be warped to a place where you can sit and shoot at enemies. I had LOTS of Fun Playing this! A GREAT download!

    This is a short review. It has less impact on the upload's score.

    EvilMike Posted more than 20 years ago

    Please note that this level is in no way connected to the OLC level pack which is currently in development. And also, please be thankful of that.

    Lark Posted more than 20 years ago

    It’s a ripoff on Blackraptor’s level. Same tileset, same concept, same ideas.

    Blackraptor Posted more than 20 years ago

    Firstly, it isnt my concept. Secondly, I am not too happy that my levels was ripped off. It forces me to beleive that I can’t host any level before releasing it without having the fear of it being copied and remade. >(

    Neon PSY Posted more than 20 years ago

    Updated it. now it has 1 more class.
    ANd the mages dont just sit in their holes and wait until the enemy runs by they go after the enemy but if they are low on life they hide! Thats y they are soo mean! [This review has been edited by Neon PSY]