Snooz's strange universe

  • Rating: 7

Reviews and comments

    Lark Posted more than 21 years ago

    7

    Hmm, 9.7 is really overrating. There is a risk of the flag bug here, because there isn’t a mask around the whole level. You loose some points for that. It is also severely Spaz biased… the eyecandy is very unique, original, and cool, and the size is nice. The gameplay is all right, but I’ve seen better. Download reccomendation, I guess ;p

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    DarkSonic Posted more than 21 years ago

    7.2

    hey Snooz, another level. This one is nice too. I really like this one. It has all a capture the flag level needs. Eyecandy is good, ammo is good and power-ups. And the flag placement is also good. And i like the tileset, too. And you`re fast at making levels. Edit: It seems this level isn’t that good as I thought first, I will give an 7.2 now. P.S. Sorry for that 1.5 reducing.[This review has been edited by da man]

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    blurredd Posted more than 21 years ago

    6.7

    To be honest, this is better than I thought it would be. So I’ll just shut up and start with my review.

    GAMEPLAY:

    This level somehow has a layout I can live with. There are many platforms placed almost in the same fashion as in Diamondus Warzone and Crimson Diamond, and its flow is good enough. It also looks just as balanced as DW and Crimson Diamond (but that isn’t necessarily a good thing). So for gameplay, it’s nothing too special, but it’s at least decent. The only major downfalls I see are the missing borders at the top (to prevent the flag bug), the 3rd layer covering the bases (nothing big, but I rather dislike 3rd layer over the bases), and some small layout problems (like how the blue base is in a dead end and the red base isn’t, and that area around 93,57 I’m not sure what it is for). Aside from a few small bugs, it’s OK.

    EYE CANDY:

    Well, it’s definitely different from most Diamondus eye candy I’ve ever seen. I would say it’s above average, although the bright green BG in 16-bit is a bit distracting (but I play in 8-bit mostly anyway). No big complaints here.

    CARROT AND AMMO PLACEMENT:

    I can’t say I like the +1 carrot near each base a lot. Especially the one right on top of blue base. I still favor a full energy carrot placed near the middle more. Other than that, this level has decent ammo and powerup placement—similar to DW (just not exactly).

    HOST THIS OFTEN?

    Maybe once, maybe twice. An alright level. A 7.

    The edit: After I played the level a little more, I found some other flaws such as a low rf missile count (not to make a big deal, but I need that weapon to live) and only one singular start position in which both teams are suppose to use (I sometimes overlook this, but it is often very important). I’ll have to downgrade this to a 6.7, sorry.[This review has been edited by BlurredD]

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    Ðx Posted more than 21 years ago

    7.2

    Its good the eyecandy is good
    and the flags ar good placed
    the wapons ar good placed
    its not big and not small.

    Hint

    make the levels bigger

    the levels ar better then yor old levels
    make some biggers and you will get an better rating.

    and black don’t give an 10. 10 = perfect!
    i think you will get warnings don’t
    do that again.[This review has been edited by dx dc][This review has been edited by dx dc]

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    snzspeed Posted more than 21 years ago

    Please also rate this………..

    WaterRabbit Posted more than 21 years ago

    This is a very big level. It is really fun. There is lots of ammo, not too many carrots. Make more CTF levels. I give this a 10.

    (Rating removal. -Trafton)[This review has been edited by Trafton AT]