Fort2 a JTF bugs fixd

  • Rating: 5.6

Reviews and comments

    blurredd Posted more than 20 years ago

    6

    I hate to have to say this, but if your english isn’t perfect, please please please use a spellcheck or at least have someone else proofread it for you first. Anyway…

    GAMEPLAY:

    Let’s all make JTF levels now. And with the same exact music and tileset. This level is a lot like Neon’s JTF level except it’s less linear. But this level looks like it works less often (well, it did work a lot less a few minutes ago). “Flag Runer,” “Bese Defender,” and “field Rooster” are the classes and they have similar problems as to the ones in Neon’s level. The only things I can say I actually like more in this level than in Neon’s is that the hooks have events on them, the turrets work a little better (just not perfectly), and the layout isn’t all that linear. The main problem might be the horrible flow, like with what seems to be obstacles in the water. And the turrets seem to get in the way a lot. There are some other problems, but if you bug me on a chat client I may be willing to help.

    EYE CANDY:

    The eye candy here is slightly below average. As I said in Neon’s review, Disguise set the standard, but the level falls short. And the numerous tiling errors don’t help much at all. Please look at the example level carefully before using its tileset.

    CARROT AND AMMO PLACEMENT:

    There’s a full energy that only the “Bese Defender” can get, and that class isn’t worth staying in forever so the carrot placement is already horrendous. To make matters worse, the ammo placement isn’t spectacular. And to top things off, no powerups? It could be argued that because there are no carrots for the “Flag Runer” that this solves the no powerup issue. But the fact is, it’s better with both powerups and carrots than with neither at hand. So that’s a bad thing.

    HOST THIS OFTEN?

    No, no, no. Please try harder and test it out more thoroughly next time. No time to proofread my review so a 6.

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    Blackraptor Posted more than 20 years ago

    5

    Another JTF level, using the same tileset as the past one etc.

    Eyecandy/Tile placing: Either none or very buggy. Many tiles are placed wrong and look really ugly especially around 91,47. Layer 3 is used poorly as well.
    Pros: The Backround layers (6-8) don’t look THAT bad.
    Cons: Layer 3 used poorly, tiles dont fit, bad placing of some tiles, turrets don’t work too good and look ugly etc etc.
    Rating: 4

    Triggers and classes: Firstly, there are 3 classes. Flag runner, field rooster and Base defender. None of these start off with powerups (except base defender who gets a freezer powerup….). The text describing what each class does has a few spelling mistakes, but since I’m not sure if the author is english or not, and may not speak english well, I’ll ignore this little detail. Only one of the 3 classes can get the flag, and that’s boring. The rest have very limited area that they can acess.
    Pros: There are classes
    Cons: Poorly done.
    Rating:4.7

    Layout: Layout isn’t too good. Crowded in some places, looks strange and messy in others. Turrets placed in bad places. Flow is evil.
    pros: Has a layout and could’ove been worse.
    Cons: Buggy, messy, and evil.
    Rating:5.5

    Gameplay: I don’t like it too much. In some places its ok and even a bit smooth, but in others its just bad. Tiles arent onewayed when needed, you crash into things. I especially disliked the underwater part since it was just straight and plain. But at least some parts are OK
    Pros: Some parts are acceptable
    Cons: Some parts just arent.
    Rating:5.5

    OVERALL (not an average): I would rate this lower, but it is ok for your first levels. I doubt you figured out how to do the triggering yourself though, but the level is ok. I wouldn’t host it or play it often though.
    Pros: Ok.
    Cons: Not good enough for me to host or play often.
    Rating:5

    Final rating: 5.2, +2 marks since I’ve seen many worser first levels (namely mine =P)

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    Neon PSY Posted more than 20 years ago

    Nice I like it it has turrets and good ammo placement almost better tham mine!

    (Rating removal. Your rating is suspiciously high for a fellow clanmate. -Trafton)[This review has been edited by Trafton AT]

    Acid Psy Posted more than 20 years ago

    if you dont have the TileSet reload it i got it now now

    neon Fond a bug one minnt [This review has been edited by Acid Psy] Bug Fixd [This review has been edited by Acid Psy]

    WaterRabbit Posted more than 20 years ago

    This is a good level. It’s big. There is a nice amount of ammo. I give this a 8.2

    (Rating removal. -Trafton)[This review has been edited by Trafton AT]