Rabbit Town CTF (updated)

  • Rating: 2.9

Reviews and comments

    WaterRabbit Posted more than 20 years ago

    3

    This level isn’t really good. A lot of eyecandy bugs. Could be made bigger. I would give it a higher rating if you fixed the eyecandy bugs and made it bigger. I give this a 3.0 for trying.[This review has been edited by BloodRabbit][This review has been edited by BloodRabbit][This review has been edited by BloodRabbit]

    Did you think this was a good review? Yes/No

    blurredd Posted more than 20 years ago

    3

    I’m wondering how many more levels will be uploaded while I’m reviewing this level.

    GAMEPLAY:

    There are so many things wrong with this level, I’ll just list them all.

    1.) Bad spring place. 2.) Poles which all are unnecessary and take away from the gameplay. 3.) The huge deadend area at the top left. 4.) Too many obstacles (such as unnecessary platforms) which hinder the level’s flow. 5.) Bad base placement (red base is easier to access than blue base). 6.) Horrible platform placement and too many in places. 7.) Horrendous start positions with both teams. 8.) Too many deadends with only ammo or a powerup in them. 9.) No borders on the top and the right sides to prevent the flag bug (the annoying thing where you see the text saying someone captured the flag over and over again). 10.) And various other things expected to be in a first level.

    The level’s size would be only be good for dueling levels. I advise getting some more experience while playing many various CTF levels before attempting to make another one. You need to get a good idea of what CTF gameplay is like and how it should be. Actually, you probably should work on battle levels instead since they require much less to be good.

    EYE CANDY:

    When I first loaded the level, I was hoping low detail was off. And to no surprise, it wasn’t. This level misuses the tileset on almost every layer. The buildings in the background are floating in the air, the wall and the ceiling tiles weren’t used, and some of the tiles shouldn’t even be there at all (like the other building tiles floating behind the blue base).

    CARROT AND AMMO PLACEMENT:

    There’s a +1 carrot right next to each base. This is almost always a bad idea. A full energy carrot near the middle of the level or two of these carrots placed far enough from each other and nearby bases would be a much better idea. Ammo is placed too badly for this level to ever work well enough. Powerup placement isn’t all too bad, but that alone won’t save this level. Taking a good, long look at other CTF levels would be well advised.

    HOST THIS OFTEN?

    If you do, I may have to hunt you down. In other words, no, don’t host this. Ever. Sorry to say this, but this isn’t any good. It’s expected, though, so you shouldn’t feel too bad. And don’t ask me what premise makes this level even close to an 8. This is only a 4.5, but at least it’s not the worst CTF level I’ve ever seen.

    The Edit: The new placement of the red base is a little better, but it leaves a small deadend where it used to be. I also noticed the +1 carrots were replaced with a full energy carrot—and I’m assuming that full energy carrot wasn’t always there. The building tiles in the background were fixed a bit but not completely; I could conclude you are playing on a setting less than 640×480, but I cannot determine that for sure. Also, most of the poles and some of the springs were removed which helped a bit. I was hoping you did some other things like fix the eye candy on the 4th layer (there ARE levels that came with TSF which use the Town tileset quite well, so study those), add some tiles around the top and left side edges (at least 2 tiles, but 3 or more is recommended) to prevent the flag bug (although you may have never seen it yourself), and other things like that. BTW, I forgot to mention that all of the 3rd layer tiles in this level don’t completely cover the player and you can see part of the rabbit’s feet. I should have also mentioned you should avoid covering up main routes in the level with 3rd layer (unless, of course, it’s for a sucker tube or something like that). I was going to keep this a 4.5, but I decided to be nice and raise it to a 4.7 since you actually took some of my advice. But don’t think I’ll keep updating my rating for every time you update your level.

    The “Return to Reality” Edit: LRK was right. I have to downgrade my rating to a 2.7 since that rating is more reasonable. Sorry.[This review has been edited by BlurredD]

    Did you think this was a good review? Yes/No

    Lark Posted more than 20 years ago

    3

    I’m afraid BlurredD is overrating, even with that low rating. The eyecandy sucks, Jazz basically CAN’T play the level, and it’s linear in many places, and… it’s just to boring to want to play.

    This is a short review. It has less impact on the upload's score.