Ðx
Posted more than 20 years ago
8
its good
First whan thing: The red and the blue ar very close to eachother. The rest is good, good eyecandy. ammo placed very good.
and the rest is ok ( only the bases)
Rating from me an 8
blurredd
Posted more than 20 years ago
7
And now, more CTF level reviewing fun. Joy.
GAMEPLAY:
There still seems to be not much of an improvement with flow. And once again, the left side has no easy route up. And to no surprise, it has an unbalanced layout and various areas which may tend to slow down players. This level seems to have a few more useless things like the tube near 24,34. I’m not sure what it’s for, but there isn’t enough reason to use it, plus it might be safer to avoid it. Also, there’s the same start position for each team again, which of course doesn’t help with the balance. Furthermore, the top edges of the level need some border tiles (you SHOULD know why by now), and the bases are placed in the same boring way as in the last level. Please do something different next time. Thanks.
EYE CANDY:
More or less average eye candy. I can’t complain too much, but it is just average. Perhaps TOO average (except for the BG which is almost different but not really). Hmmm.
CARROT AND AMMO PLACEMENT:
The carrot placement is somewhat better than in the last level. And I could almost live with the ammo placement this time. But this level does use the bouncer powerup as its main powerup once again. Argh.
HOST THIS OFTEN?
I still can’t say you should. It feels like these last few CTF levels were made in under a day or something. I’m giving this a 6.7 since I’m not entirely sure of what to give this. What an annoyingly short review I made. Bleh.
Yeah, i must say that if you downlaod this then also review this.