aiko
Posted more than 20 years ago
7
Cool: Another Diamondus level from the Netherlands! I really think this is one of Laguna’s best levels so far.
The design is awesome, super fluent, playable and the eyecandy is very interesting and original, too!
Despite its new (released some minutes ago), i even think this is a true classic. It has the same quality like the original Epic battles or the ones that Jeh made. Very high seven points from me. I’m undecided and its possible that i will re-rate it to eight someday. Lets see how things develope :-). Anyways, that doesn’t stop me from saying that "A shot for a diamond" is HiGLY RECOMMENDED! GET iT NOW!
P.S.: Thanks to the admins, that they didn’t delete my old review before i copied it to the proper version of the level :-)
JelZe
Posted more than 20 years ago
7
Not a bad level by Laguna. Like Aiko said, playable and interesting eye candy. I couldn’t find any weak points (except it may look weird on low-detail), but then again, not many strong points either. None the less a 7.2 . Keep it up, Laguna!
7
Not a bad level here.
I must admit Laguna’s levels keep getting better as he makes more, so I can expect more good levels from him soon enough. :-)
I really like the eye candy here, as it was used well. However if you look towards the cave parts near the bottom you’ll notice mostly repetitive tiling. Bad idea.
The design is great, fluent and very worth playing.
Weapon placement could have been improved, as there were just a little too many powerups scattered around.
Overall DEFINITELY worth a download, thus I order you to get this now! :-)
Blade
Posted more than 20 years ago
8
Rocking level design! Good weapon placement. Size is right.
The only problem: There’s too much diamondus levels.
Laguna, you’re professional.
spazz
Posted more than 20 years ago
8
Hm, “A Shot For A Diamond”, an interesting name. The weapon placement was okay, you can hop around freely, lot’s of springs for the gameplay. A good, big level. The eyecandy is a bit overused in my opinion. The autor have used layer 5, wich is a background layer, for eyecandy on sprite layers. I think the autor have used almost every layer, much eyecandy on the foreground. An when you use to much eyecandy, the level get’s ugly and not very attracive.
GAMEPLAY: Good! 8.5
EYECANDY: Bad to medium: 6.5
PICKUPS: Pickups are hard to place, good spreaded. Good to very good: 9.0
FUN FACTOR: Good, but I won’t play it again I think… 7.5
CONCLUSION:
A good old Diamondus level, lot’s of eyecandy and pickups. Doesn’t get boring and your hop around because there are many springs and poles. To bad you have used some layers bad. That cave stuff on layer 3 doesn’t look very good. But I think it’s your best level so far, keep up the good work and practise on eyecandy!
I would rate this, but it’s battle.. sorry Laguna, I know you wanted me to see it :)