Kitty CTF

  • Rating: 2.8

Reviews and comments

    BùññýBèé XÐ Posted more than 20 years ago

    3

    Thsi sux hard srry

    This is a short review. It has less impact on the upload's score.

    Ðx Posted more than 20 years ago

    3

    ctf…

    Why is ther hurt in an ctf level???
    the bases ar to close to eachother!
    the ammo plaved is very bad.
    strange colours… that a little bit good.

    i think dis is an bad level.
    sorry.

    the tileset sucks to :(.

    rating from me an 2.7.

    BùññýBèé XÐ i agree with you.

    Did you think this was a good review? Yes/No

    blurredd Posted more than 20 years ago

    3

    This will be interesting. Before I start reviewing this, let me just say this reminds me a lot of Dapete’s level, only smaller.

    GAMEPLAY:

    tries not to be too harsh

    I have to say there isn’t much gameplay in this level at all. I shall list the major problems that needs fixing:

    1.). This has horrible start positions. Everyone starts at the top right. Multiplayer (MP) position (pos) events should have been used for each team. 0 is for blue team and 1 is for red team.
    2.) There are no border tiles around the level to prevent the flag bug. The flag bug is when a player with the flag touches the edge of the level and every one else sees the text saying that player captured the flag over and over again.
    3.) Horrible base placement. The bases are too close to each other. And because all of the the start positions are on the left side, this level has no balance at all.
    4.) Hurt events. Don’t use hurt events in multiplayer levels. Hurt events are able to kill the server.
    5.) Not much flow at all, or a real layout. This level needs to be a bit bigger (maybe at least 100×60) for starters.
    6.) Spring placement probably could be better, although fixing that alone won’t help too much.
    7.) This level doesn’t have much of anything else, which is why I have to stop at only seven.

    My best adive: look at a lot of good CTF levels and see how well they play.

    EYE CANDY:

    Let me just say that it didn’t help that the tileset needs a lot of work and the palette is horrendously pink and awfully confusing. A better tileset choice would have helped a whole lot. The tileset might have been used well (not that I can really tell, although I’m guessing it could have been used better), but it isn’t that much of a tileset and thus the rating will suffer a bit (sorry).

    CARROT AND AMMO PLACEMENT:

    I don’t recall seeing any carrots or powerups. Not including those things is generally a really bad idea. Also, the ammo placement is too sparce and needs a lot of work. For more CTF advice, read my Dapete review. If you aren’t that serious about making better CTF levels, then maybe you should just work on battle levels or whatnot since they require a little less to make them good.

    HOST THIS OFTEN?

    If anyone does, then something is wrong with them. 2.7, but keep trying.

    Did you think this was a good review? Yes/No

    snzspeed Posted more than 20 years ago

    3

    This sucks.

    This is a short review. It has less impact on the upload's score.

    DarkSonic Posted more than 20 years ago

    3

    hmm, baddddddddd. nothing else to say.

    This is a short review. It has less impact on the upload's score.

    mek Posted more than 20 years ago

    Ok. I will delete hurts and put ctf bases far….

    Lark Posted more than 20 years ago

    Hurts is CTF can kill the host of the server.