Story Demo

  • Rating: 3.6

Reviews and comments

    aiko Posted more than 20 years ago

    3

    Hmmm, KJAZZ, no offense…but did you actually notice that you released A WHOLE LOT of levels that got a average rating far below the average. Maybe you should focus a bit more on quality instead of quantity (did i mention "spend more time on it"? :-).
    Oh well, here is another one using Everlasting’s cool "Jazzed Realm" set. It is supposed to be a demo of a pack, and to be honest, i hate DEMOs of levels and packs. Better finish your thing even if it takes a long time. If we would all post Demos of our stuff, this site would be even more flooded with useless files.
    Now, to the good sides: i like the idea that its story-based. Makes it a lot more interesting. But don’t over do it. The number of text events is limited.
    And on a side note: this is very obviously inspired by "Another Story" (btw "Story" is a VERY boring name, KJAZZ).
    Unfortunately i didnt managed to find the stomp scenery at the beginning without cheating (JCS :-). Confusing design. And very blocky.
    Apart from that, there is hardly any eyecandy. Music is the example file of ModPlug Tracker; not exceptional but ok.

    And, this review is too long. Poof.

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    Genotoxin aka iCeD Posted more than 20 years ago

    3

    I agree with Aiko. This is a copied idea from stripe’s original “Another Story” I can’t say much for this level, other than the fact that it is actually quite ugly. The layer 8 is bad and there is 0 eye candy. The music choice was OK (It comes with MODPlug Player/Tracker), and the whole thing was very confusing. KJAZZ, as Aiko said, SPEND MORE TIME ON YOUR LEVELS! Look at other highly rated levels and take examples from them. What a lengthy review.

    Conclusion: NO D/l recommendation from me. Not even worth J2O diskspace.

    iCeD out.

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    Paul Posted more than 20 years ago

    4

    [RANT]
    Aiko, iCeD (iCeD mostly).
    Perhaps the level isn’t so good. I wouldn’t disagree. BUT. There is NO reason at ALL to go bashing the levelmaker. Be nice, darnit! The things you said are completely uncalled for.

    Give some positive feedback! Your ratings are fine but you need to be nicer about them! :P
    (and I did find the stomp scenery, and the bird) (:
    [/RANT]

    About your level KJAZZ (:
    You seem to have good ideas, good concepts and ways to enhance the gameplay. You just need to work on the presentation. Eyecandy is very important. Work with the other layers, make it look niiiice (:.
    Check out some high-rated levels, as iCeD said.
    Vary tile placement, try stuff out. Experiment and spend a lot of time on your levels.
    With practice comes perfect (to use the cliche) and I’m sure your levels could become very good (perhaps not perfect (;) with a little time.

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    Kejero Posted more than 20 years ago

    4

    I usually don’t review levels, but if someone gets bad ratings all the time i’m gettin curious and I check it out for myself.
    Came to the conclusion these guys are right.

    KJAZZ has some good ideas, but his levels look more like just the ‘basic idea’; they just look UNFINISHED. The levels are ok, but there is no finishing touch. So I recommend that you work in team next time, or at least have someone do the eyecandy and stuff for you if you’re not good at that.

    Probably the problem is PATIENCE. They’re right, it needs time to make a level good. A good idea is one point, but without all the rest (eyecandy, gameplay…) it’s worth nothing. I’ve been working on my ‘Tomb Rabbit’ (release tomorrow!) for two months now, and I’m sick of it! I’ve had it! But I wanted to make it good, so I did spent a lot of time testing, adjusting, adding eyecandy and stuff. Patience is the key mi amigo! (if you see my new enemy, you’ll know what I’m talking about)

    4 points for the idea, missing 6 points for the rest. And I’m glad someone is making a storybased game again. Just do try to make it different from Stripes (why is there always a mother involved?).

    That’s it (fingers gettin tired). I’m sure you could get your ratings higher. For someone with your ideas this is basically the rule: The more time you spend, the more points you get.

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    Superjazz Posted more than 20 years ago

    4

    Yeah! My first level and episode too isn’t long. Quite short I say. But if you don’t want to do so big work, get some action to your levels. Colours, enemies, more thinking etc. But I have a bit huge work to do, When I complete my full version episode. It can take many many months. But I didn’t want to do that more my demo episode, cause it was my first uploaded episode and level too (Demo.)
    I had to see what other comment my work.

    By the way, cause your level is a demo version of some level pack too, are you going to finish it?[This review has been edited by Superjazz]

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    chandie Posted more than 20 years ago

    4

    This level was so good but you must really really work on it. (and complete the pack of course)

    This is a short review. It has less impact on the upload's score.

    KJAZZ Posted more than 20 years ago

    This Level pack is declared

    Dicontinued

    That is all.

    KJAZZ Posted more than 20 years ago

    Thanks Paul,

    The first person who doesn’t say my
    levels are bad in a rude manner. :-)

    Oh yeah…Aiko? Genotoxin aka iCeD?

    If YOU think you could do better,
    you have my permission to alter it so that meets up to your “standards”.

    P.S. If I have been too rude, I am sorry.

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    aiko Posted more than 20 years ago

    If you think i was too rude, i am sorry.
    However, i never mean to attack someone personally. I just don’t like the levels you released so far. They need A LOT more work. And i never said i could do better. Of course, you are allowed to rate and review my levels and programs here at J2O as well.
    On a side note, i recommend you, KJAZZ, to read my article on reviews. It could be of interest because it has the same topic.

    P.S.: My english vocabulary is pretty limited so maybe it sometimes sounds more rude than it was meant to be. Sorry. Do you speak german? :-)

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    Paul Posted more than 20 years ago

    I agree Kejero. You’ve got to work darn hard before your level sees the light of day. (:

    And you will get tired of the level long before you release it, but keep going. If you stop, the level won’t get released. (: