i found some bugs, and there ar
almost ( only) powerups! i hat that :P
oke, ITS SMALL!
no eyecandy ( little )
you get in 6.7 from me!
This is my second upload here. It\\\‘s a CTF level. Please play it online before rating because you have to feel how fun it is to really play it online. Have fun.
EDIT: Lack of readme file, re-uploaded
EDIT2: Stupid bugs, reuploaded AGAIN!!! >(
Foo CTF Readme.txt | 0.65 kB | |
FooCTF.j2l | Foo... or something | 2.88 kB |
7th Lava Fall.j2t | 7th Lava Fall | 345.14 kB |
Grace.xm | 113.94 kB |
You must log in to write a comment or review.
i found some bugs, and there ar
almost ( only) powerups! i hat that :P
oke, ITS SMALL!
no eyecandy ( little )
you get in 6.7 from me!
The name alone gave me high prospects (that was sarcasm, by the way).
GAMEPLAY:
I can’t complain too much about balance since the layout is mostly symmetrical. The flow is decent, although it could be a little better in a few places. For instance, maybe a green spring would have been better than a blue one at pos 36,46. Moreover, I’m not too crazy about the one tile wide passage ways, but I don’t hate them too much. Also, the turrets on the top aren’t as useful as the ones closer to the bottom. Come to think of it, why include turrets for such a small level? To add to the random chaos? Everything else in this level seems rather average. On a side note, the level seems too small and basic for me to get too into, but others might like it more.
EYE CANDY:
In the background, it’s a bit original, but it doesn’t look all that good. The eye candy in the other layers are too dull for my liking. In a lot of places, it looks as if it was rushed and not much time was put into it. Maybe less different could be a good idea.
CARROT AND AMMO PLACEMENT:
There are no carrots from what I can tell. I believe this qualifies as a bad idea. It’s CTF, not LRS. I’d like to live for a little bit while I have the flag. Ammo placement is decent and powerup placement is almost good. Too bad all of the powerups are on the routes from base to base. Also, players might be able to get the toaster powerup with powered up bouncers through the wall near those two powerups, although it may be hard to do. And the events seem to be respawning a little too fast. A faster speed wouldn’t be too bad. There isn’t much choice of ammo, but I can probably live with it.
HOST THIS OFTEN?
Maybe, if you run out of better levels to host. There isn’t much strategy in this level; just don’t get killed. Not bad but nothing special, so a 7.0 is what I’m giving this.
The Edit: After seeing this level again, I realized a “7.0” was an overrating. This level is worth a 6.0 at best. I don’t know what I was thinking. So there you go.[This review has been edited by BlurredD]
Good CTF level. The base placement was good, just as in Zaitox. There was good ammo placement there. The eye candy was average, but gameplay was fun such as that float up events. There were no carrots in this CTF, which is needed in a CTF level. But this level was average, thats why i give a average rating. And it was a bit small for a CTF.
My rating is 7.
I found out a 7 is too high, so here you go with a 6.5.[This review has been edited by da man][This review has been edited by da man]
I won’t write a long long review as Blur has done all that :)
But I was in Blur’s server when he hosted this to test and review it, and i found it to be a very good, but simple layout, its great for duels or a small CTF battle, with more than about 4 players though, it could get a bit ‘mad’ in the middle with all the powered up weapons.
Again, i must repeat, this level is perfect for duels![This review has been edited by Nimrod]
Nice, this is much better then your astro rage, this one is a medium CTF level, maybe you can make it bigger the next time, and place better ammo, and not Pu’s. But all of this is it nice to play, a 7.0
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.