Ðx
Posted more than 20 years ago
8
I must say dis is an good whan INF.SPAZ
1-NICE EYECANDY!
2-good ammo placed
3-good that suck with that ship :D
4-good base placed!
dis level is great!
an 8.2 from me![This review has been edited by dx dc]
This was a good level. The eyecandy was good. The base plavement was good too. You can go to the bases quick in this level. The gameplay was good too. The level`s size was good for a CTF level. And the rest was good too like ammo placement. My rating is 7,7
RSPSS FR
Posted more than 20 years ago
6
This level is, in my opinion, a above average level. While it is over-rated by others glares at dx dc it does have it’s high points.
The eyecandy is ok in layer 4, but for some reason the bg eyecandy I didn’t like as much. The ammo placement is average, not overdone imo. The carrot placement is unique. I like the shuttle thing you have to do to get to it, tho the carrot spire thing itselth would be great for campers, expecially with the bouncers. The base placement is pretty good. There are several routes to the bases, making it easy for aquick entry and exit (expecially with the shuttle.)
Overall- a 6.2
blurredd
Posted more than 20 years ago
7
I find it interesting how CTF levels are released in batches.
GAMEPLAY:
Balance isn’t too much of an issue since the level is more or less symmetrical (aside from a few tile misplacements). The whole area around the carrot should be moved a tile to the right to help symmetry, but it isn’t all that important. Well, unless you’re a perfectionist like me. Anyway, flow isn’t the greatest, but I can live with it. There’s the transporting thing at the bottom of the level which is rarely used in a lot of levels so that’s a good sign. I can’t find anything else horribly wrong with the gameplay. It’s average for the most part (excluding the transporter thing).
EYE CANDY:
Well, it’s decent, but more variety in tiles could have been used. I know I didn’t set up much of a standard with my level, but that’s where Stripe succeeded and I failed. I made some better levels with the set, but I’m still yet to host it. Anyway, the BG isn’t 8-bit friendly at all (unless Textured Background is turned off, but I’d rather not have to do that) and the solid blue tiles in the background (like around 100,35) look rather bland. And there’s the repetitive eye candy in places.
CARROT AND AMMO PLACEMENT:
I can’t argue with the full energy carrot in the center (almost the exact center, but that’s negligible). But I can complain about ammo and powerups respawning too quickly. Is it just me, or does everyone now want to make ammo respawn fast? 20, 25, and 30 are much nicer speeds. Also, there’s probably such thing as ammo which is too easily accessible. IMO, too much ammo is placed closely to the ground tiles. Better distribution could be a good idea. I should also mention that I wouldn’t go inside the deathtrap at 95,33 (which is naturally also on the left side as well) too often just to get some pepper spray ammo. It’s not really worth accessing all of the time, especially when there’s pepper spray in other places or when getting followed.
HOST THIS OFTEN?
Sometimes, maybe. 7.2, and not bad for a first CTF leve.
Acid Psy
Posted more than 20 years ago
8
well i like it im makeing a Battle with that Tile set =)
well ill get to the rating !
the layout well i think the layout is good ! nice and even i give that a hmmm a 6.8
music: nice i like it it maches the level i have the music a 7.8
ammo/power-ups: well the power-ups are at good spots i think and where the ammo it ! i give this is 7.0
carrits or what is it?: i think that is good too
all over all i thing this is a 7.5!
gota love DSL !!!!
Neon PSY
Posted more than 20 years ago
9
WOW! this is good!Very nice job!
Eyecandy:All over man! I like the ship(How it looks)
Gameplay:The ship at the bottom makes the game a bit too easy and the lvl is all most completely semetrical.
Ammo/Carrot placement:Good job on the ammo placement.Carrot placment is in the wrong place though because of you can get it useing the easy ship.
All in All:8.5
Taz
Posted more than 20 years ago
8
Cool level with a nice spaceship-suckertube-transport-thing. The eyecandy is great on background layers with more spaceships and more things like that, but it lacks on the other layers. Where you walk the background is mostly again and again the same, what makes soem pats very boring. The gameplay is okay (rhyme!) but some pars are irritating because you will fall the whole time in the transport ship. Also there are some dead ends. The ammo and carrot placement is good, but they come back too quickly and there is too many of it.
Overall a great level, but irritating – host this sometimes.
Strato
Posted more than 20 years ago
The reason you are seeing diamonds is becuase you are in single player. Now next time you review i want you to play the level over the internet.
Lark
Posted more than 20 years ago
People compare the work they see to their own levels. A lesser level maker will rate too high, and an average one (like me, for example) will rate fairly. A better level maker like Evil Mike tends to underrate.
cool level i give it a 8.7
i like all of it
(Unsupported rating removal. Please provide a longer review. -Trafton)[This review has been edited by Trafton AT]