Evil steel cage

  • Rating: 5.8

Reviews and comments

    Ðx Posted more than 20 years ago

    7

    i think dis an DUEL CTF level :D

    oke

    1-nice eyecandy
    2-not much ammo….
    3-nice base placed, you dont see the base only the flag!
    4-The rest is fine

    oke, is this yor first level?
    but i give tjis an 6.7!

    This is a short review. It has less impact on the upload's score.

    Lark Posted more than 20 years ago

    5

    I can’t NOT rate this on the size. It’s not fair. That’d be like asking you to not rate the eyecandy if my level has bad eyecandy.

    Eyecandy: Good
    The eyecandy is good…
    Gameplay: Bad
    The gameplay is very bad.
    Size: Very bad
    Way too small.
    Ammo placement: Okay
    Okay ammo placement.
    Overall: Okay
    A decent level… not too good
    Host this often: Never.

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    blurredd Posted more than 20 years ago

    6

    Late CTF Level Review Number 01: Evil steel cage

    (Against my better judgment, I will review this level offline. I may later on adjust the rating when I finally get around to hosting this online.)

    GAMEPLAY:

    This level sort of confused me when I started playing. It’s pretty straight forward—which I discovered after making a few false presumptions. Albeit, after a while this level reminded me of a few of CelL’s older levels (Factorial Fiasco and The CelLlevator!). The level is symmetrical so balance is not an issue. The flow is just good enough for players to get by (not to say the flow is good). Naturally, getting around would be easier with Spaz. On another note, the size is getting to me. “Please do not lower your rating because of size.” That’s kind of hard to ask for others to do. That’s like saying, “Please don’t fire me because of my incompetence.” Size just happens to be a major part of the level. If it’s too small there may be problems, just as if the level was way too big (like something around 300×200). This is the size of a level I feel is too small for dueling or much of anything else. Lower numbers of people may allow for annoyingly long games. Higher numbers of people may create chaotic gameplay. I doubt many players can have a lot of fun in this level, to be honest. It’s too small to become an addictive level so BIGGER IS BETTER.

    EYE CANDY:

    The eye candy isn’t bad, but I think a lot more could have been done with it. After seeing this tileset used a few thousand times, I’ve raised my expectations for “average” and “above average.” I think the eye candy here is just about average, more or less. It’s actually a little boring in places. Feel free to disagree.

    CARROT AND AMMO PLACEMENT:

    For starters, there are the full energy carrots at the sides of the level right above each base. I suppose this could work for this level, if it wasn’t for the weak powerups. There are only the EB and the pepper spray powerups to wreak havoc with, which seems a tad boring. Ammo placement isn’t the greatest in this level, but it might do. Overall, I am not impressed.

    HOST THIS OFTEN?

    Ummm… no. There are probably some other problems or other things I should mention but whatever. 5.5 means try harder next time.

    PS: I don’t read anyone else’s reviews until I’m done reviewing, just in case you were wondering.

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